What’s new
Everything major you can now do, newest first, since the front door opened on 22 September 2026. Try it opens the front door with a world ready to build; pick a look and step in.
Stone hearths, a throne on its dais, and shaped pews
Try itTavern and castle hearths are coursed stone with an arched firebox and an oak mantel; the castle throne stands centred on the hall's end wall on two stone steps; bars show a foot rail, chapel pews have shaped ends.
Looks to try:PhotorealisticCel-shading
Taverns, chapels and castle halls furnished to type
Try itWalk into a tavern and find a bar run with kegs, a hearth and long tables with benches; a chapel has an altar and rows of pews facing it; a castle hall a throne, banners and feasting tables. Finishes follow your world's look.
Looks to try:PhotorealisticCel-shading
Tree canopies shade as one crown
Try itConifers and the big oak in a town square no longer show light and dark patches at leaf scale or dark lumps inside the crown: every leaf takes its light from the shape of the whole crown, and the crown's inside reads as foliage.
Looks to try:PhotorealisticPixel Art
Grass that's already there
Try itOn a phone, the grass around you now reaches 15 m wherever you walk or turn, instead of shrinking to a small patch that grows back. On the front door, the whole meadow is planted before the world appears, so nothing fills in after.
Looks to try:PhotorealisticPixel Art
Walk into buildings in your template worlds
Try itIn a world you copied from a template or built yourself, walk up to a building's door and its interior is prepared and opens, as it already did in worlds you made at the front door. No trip to the Buildings list first.
Looks to try:PhotorealisticPixel Art
Room pictures place their doors
Try itPrepare an interior from a picture of a room and its door is cut where the picture shows it; a window lines up with the building's own window on that wall. What could not be built from the picture is kept with the room.
Looks to try:PhotorealisticPixel Art
Rooms that look lived in
Try itWalk into a tavern and its bar has plates and a tankard at the end, candle sconces flicker on the walls and daylight falls through the windows. Modern homes get a turning ceiling fan and table lamps.
Looks to try:PhotorealisticPixel Art
Taverns, inns and castles get their own rooms
Try itA tavern now has a bar, a dining room, a kitchen and a cellar, with guest rooms upstairs. Inns, chapels, schools, castles, guildhalls, labs and dungeons get rooms of their kind, and same-size cottages no longer share one plan.
Looks to try:PhotorealisticPixel Art
Afro heroes look like real coily hair up close
Try itRealistic heroes with an afro now read as a dense, near-black mass of coils with soft highlights and a fine frizzy outline. The flat grey sheets and stacked puffballs seen up close are gone.
Looks to try:PhotorealisticOil Painting
Papercraft heroes look like folded card
Try itPapercraft heroes lost the dark lines that criss-crossed their face and hands. They now read as folded card, with flat facets and a pale cut edge, and wear a simple printed face: dark oval eyes, brows and a small mouth.
Looks to try:PapercraftClaymation
Anime nights are night
Try itAn Anime world whose words asked for cel shading rendered its nights as bright as noon under a blue filter. Night now falls as it does for Cel-shading: a dark starry sky, warm windows and lamps, and a readable hero.
Looks to try:AnimeCel-shading
Papercraft windows sit on the walls
Try itIn Papercraft worlds some windows hung in the air beside the paper buildings, and flat-roofed city buildings lost their walls in Papercraft and Claymation. Windows now sit glued onto the paper walls, and every building keeps its body.
Looks to try:PapercraftClaymation
Doors open as you reach them
Try itWalk toward a building and its inside starts getting ready up to 45 metres away, so the door says Walk in when you arrive. Your last allowed building is always kept for a door you walk into; as a guest that means the third.
Looks to try:PhotorealisticPixel Art
Faces and creatures stay coloured after a phone hiccup
Try itOn iPhone, when the world briefly lost its graphics and came back, your hero's face and the deer could turn solid black. They now come back exactly as they were.
Looks to try:PhotorealisticPixel Art
Far-off monster crowds now walk instead of standing still
Try itHordes of tusked brutes and stone golems seen from a distance used to freeze in one pose. Their far-away bodies are now light enough to animate, so the whole crowd walks, runs and falls as it charges.
Looks to try:PhotorealisticClaymation
Glass curtain walls on every modern kit
Try itA glass high-rise now folds as a gridded glass tower in Papercraft instead of the same plain box as a metal one; up close in Photorealistic its panes meet floor to ceiling. The glass material look follows with the glass-curtain family.
Looks to try:PhotorealisticPapercraftAnime
Bell towers: a belfry over the gable end of chapels and houses
Try itA gabled building can carry a square bell tower over its gable end: an open arched belfry with a bell under a pyramid cap, sized to the roof, named in a plan or read from a picture. Crow-stepped houses put their chimneys through the crown.
Looks to try:PhotorealisticPapercraftClaymation
Stepped gables: crow-stepped masonry crowns on brick and stone houses
Try itBrick, stone and rendered houses can wear a crow-stepped gable: a masonry parapet climbing both gable ends in steps with stone copings, its crown proud of the ridge. Named in a plan or read from a picture; timber houses keep plain gables.
Looks to try:PhotorealisticPapercraftClaymation
Picture buildings read low eaves, round gable windows and tall sashes
Try itQuick Create reads more of a building picture: a low cottage eave sets the storey height, a round gable window and tall sash windows carry onto the kit, and a bay window beside the door is built. Thatch and temples build on their kits.
Looks to try:PhotorealisticPapercraftClaymation
Papercraft roofs keep their colour: straw, slate and tile
Try itIn the Papercraft look a roof card now prints its own material colour: thatch folds as straw, slate and shingle as themselves, and only terracotta tile keeps the seeded red-leaning tints. Nothing else about paper buildings changes.
Looks to try:PapercraftPhotorealisticClaymation
Play as a custom humanoid-kit hero in your world
Try itCharacters created with the humanoid kit now load their matched phone or desktop hero rig directly in 3D Explore with full movement and animation support.
Looks to try:PhotorealisticAnime
Thatched roofs: thick straw, rounded eaves and a rolled ridge
Try itCottages and halls can wear thatch: a thick straw roof rounded under at the eaves with a rolled ridge or a flat cap, picked from a picture's roof colour or named outright. Same look rules as every roof, no extra cost on phones.
Looks to try:PhotorealisticPapercraftClaymation
Bay windows you can ask for: a projecting oriel on any gabled house
Try itA building can now carry a named bay window: one or two storeys, on the wall you choose, square-cut or canted, with glazed rows, a string course and a hipped cap. A picture of a townhouse with an oriel builds one instead of a flat wall.
Looks to try:PhotorealisticPapercraft
Classical temples: a real colonnade, pediments and a hall you can walk into
Try itAsk for a marble, Greek or columned temple and the world builds one: a stepped stylobate, doric, ionic or corinthian columns, an entablature, pediments, a low tiled roof with eaves, and a cella with one door you can prepare as a hall.
Looks to try:PhotorealisticPapercraftClaymation
A world from your landscape picture
Try itIn Studio Quick Create, choose Landscape and drop a photo or painting of a place: its land, water, settlement, time of day, weather and art style are read, and Build this world opens the front door ready to build it.
Looks to try:Ink WashWatercolor
A room from your picture
Try itAt a building's door, choose From a picture and pick a photo or drawing of a room: the inside is laid out from it with its furniture, floor and walls, and anything there is no furniture for yet is named.
Looks to try:PhotorealisticOil Painting
A building from your picture
Try itIn Studio Quick Create, choose Building and drop a photo or drawing of one building: it is built in your world's style from the same kits as every village house, with its colours, and Place it adds it to your world.
Looks to try:PhotorealisticWatercolor
Cutscenes when you arrive
Try itWalk into a place, meet a character or face a boss and the camera takes over for a short scene: the place, the people there, the stakes, then a smooth return to play. It never changes your world, and you can skip it.
Looks to try:Oil PaintingAnime
Trot while you ride
Try itRiding a horse, dragon or griffin, tap Shift or push the stick only part way and your mount settles into a steady trot; tap again or push all the way to gallop.
Looks to try:PhotorealisticOil Painting
Skin tones show true
Try itRealistic characters now show the skin tone you picked, in the world at midday and in their portraits. Darker tones no longer turn orange, and men's portraits are no longer darker than women's.
Looks to try:Photorealistic3D Pixar
Hordes come alive at a distance
Try itFar-off horde creatures and wild herds now walk, run and fall instead of gliding in place. Each one wears a slightly different coat and size, and the ones you hit flash.
Looks to try:PhotorealisticGraphic novel
Roll a new hero, switch their body, start from a curated look
Try itRandomise now rolls a new character each time: a curated look, skin tone, body and age, never the same look twice in a row. A ‹ › pair beside Design hero switches woman and man, keeping the look.
Looks to try:PhotorealisticCel-shading
Towns climb gentle hills again
Try itTowns and cities in every genre stand on rolling hills again, with houses at different heights stepping down the slope. The land round a town rises smoothly, with no sudden wall at its edge. Ask for flat ground and you still get it.
Looks to try:PhotorealisticWatercolor
Interiors open side-on and the camera stays steady, with every doorway framed
Try itInside a building the camera opens side-on and holds still; in 3D it keeps your angle through doorways and tight turns and only eases in at walls. Every doorway has a contrasting frame and threshold.
Looks to try:Photorealistic3D Pixar
3D Voxel heroes are pixel sprite figures
Try itUnder the 3D Voxel style your hero is a chunky pixel sprite walking through the block world: a chibi figure drawn in crisp pixels with a dark outline, bright eyes and its own colour ramp, taken from your hero's looks.
Looks to try:3D VoxelPixel Art
Sunlight sparkles on the water
Try itSun glitter on seas, lakes and rivers now follows the real sun and turns gold at sunset. Sparkles dance close by and blur into a shining path further out. Lakes stay calmer than the open sea, and the foam along the shore stays steady.
Looks to try:PhotorealisticWatercolor
Papercraft towns fold into card models that match your paper hero
Try itIn Papercraft worlds every house becomes a folded card model: flat light card panels, folded roofs, ink fold lines, glue tabs and base flaps, with the brick and timber detail left off, so the village matches the folded paper hero.
Looks to try:PapercraftClaymationAnime
Hand-made monsters you can meet, fight and ride
Try itDire wolves now roam as Noxfang packs; wish for a griffin, dragon, golem, fire lion or masked fox and a hand-made monster walks out, with real strides. Climb onto a griffin, dragon or fire lion and ride.
Looks to try:AnimePhotorealistic
Chibi is a world style
Try itPick Chibi in the style selector, or say chibi in your world prompt: heroes become big-headed with a hand-drawn chibi face, and the lobby gets its own pastel sparkle.
Looks to try:Chibi3D Pixar
Papercraft heroes fold like paper models
Try itUnder the Papercraft style your hero, companions and townsfolk are folded paper, almost low poly: big flat sheets with fold lines where they turn, one printed colour per sheet, a folded paper hair piece and a printed face.
Looks to try:PapercraftClaymation
Your hero stands on the ground in every style
Try itA soft contact shadow now sits under your hero's feet on every style surface, firmest under clay and paper figures, so the character reads as standing on the ground instead of floating. It hides while you ride or glide.
Looks to try:ClaymationPapercraft
Every new place gets its own picture
Try itPlaces in a world you made on the front door now get their in-game picture in Studio, each on its own card; phones take the world's picture too, and the world's card shows the world itself instead of a row of labelled boxes.
Looks to try:PhotorealisticWatercolor
Creatures wear the world's style, and foes look like foes
Try itEvery creature takes the world's look on its own body: folded paper, thumbed clay, anime bands, brushed paint, pixel steps. Hostile packs glow at the eyes, carry scars or warpaint, stand taller and never share a body with the wildlife.
Looks to try:ClaymationPapercraftAnime
Buildings take the shape of the look: folded paper, rounded clay, painted anime
Try itPapercraft towns become folded paper models with cardstock rims and glue flaps; Claymation houses puff into thumb-pressed clay; Anime streets keep crisp eaves near you and fade to a painted matte far off. Photoreal is untouched.
Looks to try:PapercraftClaymationAnime
Real hair cuts and brows on the realistic and Pixar heroes
Try itAsk for long hair, a ponytail, a braid, a bob, an afro or a short cut and your realistic or Pixar hero wears a proper cut with real strands instead of one moulded shape, with brows that match the thin, natural or thick you asked for.
Looks to try:Photorealistic3D Pixar
Chibi heroes get a hand-drawn face
Try itA chibi hero (the chibi dial or build on any base) now wears a drawn chibi face: big bright eyes with a highlight, little nose and mouth, brows that smile, frown, blink and talk with the voice, on the hero's own head, in every style.
Looks to try:AnimeClaymationPixel Art
You arrive facing the village
Try itWhen you step from the front door into Explore, your hero and camera turn toward the village square instead of looking out at the forest.
Looks to try:PhotorealisticWatercolor
Anime trees shade as soft masses, and more looks reach the scenery
Try itAnime worlds grow trees that shade as a few soft leafy lumps with a sunlit top and a cool flat shade, like illustrated backgrounds. Claymation, Oil Painting and Cel-shading now reach the land and buildings, not just the screen.
Looks to try:AnimeClaymationPapercraft
Only big creatures carry you
Try itHorses, donkeys, wolves, elk, lions, raptors, dragons and griffins are your mounts, ridden at nearly their own size; puppies, kittens, frogs and beetles stay companions instead of being blown up to horse size.
Looks to try:PhotorealisticOil Painting
Chibi is a dial now, in any look
Try itChibi proportions are a slider rather than a separate body: turn any hero into a big-headed, short-limbed figure under anime, clay, paper, pixel or Pixar looks, and the clothes and hair come along.
Looks to try:AnimeClaymationPapercraft
Face dials move your hero's face the instant you drag
Try itIn Design hero, the jaw, eye, nose, lip, cheek, brow, chin and age sliders now reshape the standing hero as you drag, on phones too, instead of rebuilding the body a second later, as the body and colour dials already did.
Looks to try:Photorealistic3D Pixar
Your hero stays planted while you design
Try itAdjusting your hero in the Design hero panel no longer makes it sink and rise again: the rise plays once when the hero first appears, and every dial, colour and outfit change lands in place.
Looks to try:PhotorealisticCel-shading
Towns rise house by house
Try itA full town now grows out of the ground house by house, the nearest first and the far ones after, with lamp posts, the square's tree, grass and flowers rising on the same wave; nothing waits and the first frame arrives when it did before.
Looks to try:PhotorealisticCel-shading
Every visit, a different town
Try itA world that names no town gets one of several from its genre, and your next world another. Streets vary too: earth lanes or cobbles, fountain, market or old tree. Comic-book, low-poly and stylized 3D drafts get their own looks.
Looks to try:PhotorealisticGraphic novel
Worlds rise out of the ground
Try itBuildings, land, trees and your hero now rise out of the ground as they arrive, a wave spreading out from where you stand, with no wait added: everything appears on the same frame it did before.
Looks to try:PhotorealisticCel-shading
Worlds appear faster on the front door
Try itThe live preview on the front door now shows the world you describe much sooner on a first visit, without the long freeze while its graphics got ready.
Looks to try:PhotorealisticWatercolor
Towns that sit on the land you describe
Try itFront-door towns take the shape of the land you describe: rolling by default, crowning a hill, along a ridge, up a slope or in a valley, flat only when asked. The square stands on a level plaza and grass no longer looks blotchy.
Looks to try:PhotorealisticWatercolor
Hillside towns you can walk smoothly
Try itHillside towns from the front door now have smooth ground: no terraced steps or faceted patches on the slopes, no banks of earth round each house, and streets that sit on the hill they climb.
Looks to try:PhotorealisticWatercolor
Hillside towns and streets that never end in a wall
Try itNew towns and cities from the front door climb a real hillside: each building stands level on its own terrace with stone footings downhill. Streets, lamps and stalls follow the slope, and no street runs into a building.
Looks to try:PhotorealisticWatercolor
A clearer Studio for your worlds and creations
Try itBrowse all your universes in one Library, switch to Workspace to create, and choose light or dark mode. The room editor gives your design more space, and your profile and sign-in pages now share the same clean style.
Looks to try:Watercolor3D Pixar
Voxel Pixel and Voxel Realistic modes with cubic 1:1:1 voxel brick explosions
Try itBuild or switch any world into Voxel Pixel (16x16 VoxelCraft block atlases) or Voxel Realistic (beveled Minecraft-Movie PBR blocks) across terrain, houses, trees, and props, with rocket and tank blasts shattering walls into voxel cubes.
Looks to try:3D VoxelPixel Art3D Pixar
Director cutscene camera, 3D-to-Image Studio handoff, and Sega Genesis 6-button mobile HUD
Try itTrigger scripted cinematic camera shots in-engine, capture any live 3D frame as a Studio reference image, and play on phones or tablets with a Sega Genesis 6-button arcade action pad plus L/R screen-edge shoulder triggers.
Looks to try:PhotorealisticAnimeGraphic novel
Genre-authentic period streets, rural country lanes, and enterable shop interiors
Try itFantasy and medieval towns lay cobblestone streets lit by warm lanterns and braziers without modern crosswalk stripes, rural settlements wind along dirt and gravel lanes, and ground-floor storefronts open into detailed interiors.
Looks to try:WatercolorOil PaintingPhotorealistic
Sit on benches, read street signs, warm by firepits, and commandeer city cars
Try itWalk up to park benches to sit, read plaques and street signs, warm yourself by campfires and braziers, or step up to a passing car in the street to board and drive it through town.
Looks to try:PhotorealisticWatercolor
City pedestrians use crosswalks, open umbrellas in the rain, and keep daily routines
Try itSidewalk crowds in mapped cities wait for the walk signal at corners, pop open umbrellas when rain starts, browse shopfronts by day and thin out to late-night strollers after dark.
Looks to try:WatercolorPhotorealistic
Working traffic lights and varied street vehicles in mapped cities
Try itMapped city intersections now cycle through red, amber and green traffic signals while sedans, taxis, vans, buses and trucks drive the lanes, brake for red lights and yield at crosswalks.
Looks to try:PhotorealisticGraphic novel
Ari's welcome quest and adventures weave into your world's Story
Try itAri greets you with a guided first-steps quest when you land, and the quests you finish and choices you make in the world are recorded so your universe's Story chapters can build on them.
Looks to try:WatercolorGraphic novel
Every hero arrives with both a close-combat and a ranged or magic weapon
Try itEvery new world arms your hero with a genre-matched pair—such as a blade and bow in fantasy, a revolver and knife on the frontier, or a plasma rifle and shock baton in sci-fi—so you can switch styles right away.
Looks to try:PhotorealisticGraphic novel
Faster sprint-first movement and responsive jump and parkour controls
Try itYour hero now moves at a brisk run by default, flows smoothly into sprinting, jumping, double-jumping, gliding and ledge parkour, and turns with snappier camera-relative steering on keyboard, controller and touch.
Looks to try:PhotorealisticAnime
Climbing ivy, window planters, and mossy stone on old buildings
Try itHistoric and village buildings grow climbing ivy along sunlit walls, flower boxes under upper-storey windows and damp moss along shaded stone bases.
Looks to try:PhotorealisticOil Painting
Townsfolk remember your past talks and daily routines
Try itWalk up to a town resident to see what they are doing right now—opening a shop, taking shelter from the rain or heading home—and pick up conversations where you left off across visits.
Looks to try:Watercolor3D Pixar
Rocket launchers, splash damage, and breaching block walls
Try itEquip a rocket launcher to fire high-explosive missiles that deal splash damage across nearby foes and blast openings through player-built block walls during camp sieges.
Looks to try:PhotorealisticGraphic novel
Bow draw-charge, arcing arrows, and weak-point hits
Try itHold the attack button with a bow to draw for higher arrow speed and damage, watch arrows and bolts arc under gravity over long range, and land head or weak-point shots for bonus damage.
Looks to try:WatercolorPhotorealistic
Armed enemy squads, tactical spacing, and horde waves
Try itHostile patrols and horde packs now carry genre-matched melee and ranged weapons, circle to flank instead of piling onto one spot, telegraph their wind-ups, and fire ranged volleys from cover.
Looks to try:PhotorealisticGraphic novel
Melee wind-up, sword trails, knockback, and timed parry
Try itSwinging a sword, axe, spear or staff now plays full-body and running slash motions with a glowing blade arc, knocks staggered foes back, and lets you raise your guard or time a parry to stagger attackers.
Looks to try:PhotorealisticOil Painting
Magazines, reloading, and ammo pickups for firearms and bows
Try itPistols, rifles, shotguns, blaster rifles and bows track magazine rounds and spare ammo on the HUD, play a reload motion when you press R or empty a clip, and restock from ammo crates in the world.
Looks to try:PhotorealisticGraphic novel
Quarterstaffs, daggers, katanas, greatswords, and weapon moves in Battles
Try itDescribe your hero with a quarterstaff, dagger, katana or greatsword and they carry that blade in the world and in Battles, where each melee weapon brings its own attack moves alongside your companion's.
Looks to try:AnimeInk Wash
Faster aerial city previews and Explore hand-off
Try itMapped city previews open with a lightweight aerial view over the surrounding blocks, check district documents as they stream in instead of parsing the whole city up front, and prefetch the Explore route while you preview.
Looks to try:PhotorealisticWatercolor
Even weathering on mapped city facades
Try itBrick, stucco and limestone walls in mapped cities now weather along their windows and courses—sill run-off under panes, a soft cornice band and rising damp above the base—without pale blotchy patches across the storeys.
Looks to try:PhotorealisticWatercolor
Stone courses on hillside building bases
Try itStone bases under buildings on steep mapped streets now show laid stone courses with joints and a darker cap, in every look. Exploring a mapped city shows the streets around you first, and loads skip re-checking verified data.
Looks to try:PhotorealisticWatercolor
Knights get swords, and melee weapons really fight
Try itDescribe your hero as a knight with a sword and a shield, a samurai, a barbarian or a pirate with a cutlass and they start armed. Spears reach further, axes hit harder but slower, and a carried shield counts as armour.
Looks to try:PhotorealisticOil Painting
Say "an archer" and your hero carries a bow
Try itDescribe your hero as an archer, a gunslinger, a mage with a staff or a sheriff with a revolver and they start armed with it, as the world allows. Noir detectives can carry a revolver and horror survivors a pipe rifle.
Looks to try:PhotorealisticOil Painting
See your own arms and weapon in first person, aim down sights and fire
Try itIn first person your hands and ranged weapon are on screen, swaying as you look and bobbing as you walk. Aiming brings the weapon onto the crosshair; every shot kicks, streaks a tracer and flashes at the muzzle, in either view.
Looks to try:PhotorealisticAnime
Mapped cities show the streets around you first
Try itWhen a mapped city opens, the blocks where you arrive appear first and the rest fills in around them. Stone bases under buildings on steep streets are now plain stone and draw far fewer times, so hilly cities run lighter.
Looks to try:PhotorealisticWatercolor
Your hero's weapon is real now
Try itGive your hero a revolver, rifle, bow, crossbow, carbine or crystal staff and they start armed with it, with ammunition named for the world. Each kind shoots differently. Ways to play adds an Aim and fire switch.
Looks to try:PhotorealisticOil Painting
Mapped cities run lighter on phones
Try itOn phones, real-world cities now draw their streets, lamps and street trees around the city centre and fade them out at its edge, instead of across the whole map. Computers still show every street, and the map keeps them all.
Looks to try:PhotorealisticWatercolor
Live edits land: dawn, a castle, and typing past an open plan
Try itAsking for dawn, dusk or night while you play now changes the sky at once and keeps it. A castle in a town finds open ground, or says why not and offers the studio plan. An open “Start the plan” card no longer blocks new requests.
Looks to try:PhotorealisticWatercolor
The ground remembers weather and footsteps
Try itRain leaves mud and puddles in the hollows, snow settles in patches then fills the fields, dry spells raise dust, your walks wear paths bare and battles scorch the ground, in light to heavy levels that fade and rewind with the story.
Looks to try:PhotorealisticOil Painting
Hilly mapped cities draw their streets with far less work
Try itSloped streets in mapped cities like Russian Hill now use a third of the triangles and build three to four times faster when a district loads. They follow the real street grade at least as closely as before.
Looks to try:PhotorealisticWatercolor
Sharper shadows where you look, cleaner tree edges
Try itCast shadows are crisper and reach further in front of you on the Balanced and Quality tiers. Tree leaves keep clean edges and distant crowns stay full, and trees and grass no longer go see-through while swapping detail as you walk.
Looks to try:PhotorealisticOil Painting
The game answers every press
Try itWhen the world refuses something — an egg that is not ready, an ability still recharging, a full reserve, a companion busy at work — it now says so in one short line and what to do next. Same reason, at most once every two seconds.
Looks to try:PhotorealisticWatercolor
Mapped cities load the nearest streets first
Try itWhen you move through a real-world city, the blocks closest to you and the ground you stand on load before blocks far away. We also now measure how fast city maps load, so future changes can be checked against it.
Looks to try:PhotorealisticWatercolor
The studio agent builds on Jev's world plans
Try itAsk the studio agent to build from the world plan Jev drafted: it reads the draft, adds what you asked for and approves it. It can also paint graffiti on a saved building and switch your world's memory on or off.
Looks to try:WatercolorPhotorealistic
City streets keep doors clear, with deliveries and bins by the shops
Try itIn mapped cities, lamps and bins no longer crowd the doors you walk into. Shops and works keep their deliveries and a pair of bins beside a side door, and homes set out bins in a yard corner, always leaving a clear path.
Looks to try:PhotorealisticWatercolor
See that the Creator is still working on your world
Try itWhen you ask the Creator for a bigger change while exploring, the line under its headline now counts the time and says when the last update arrived, so a long build never looks frozen. Tapping Start the plan at once is no longer refused.
Looks to try:WatercolorPhotorealistic
Townsfolk with things to do in mapped cities
Try itPeople on a mapped city's pavements now have errands: they sit and chat on benches, queue at stalls, wait at bus stops, lean on railings, tend planters, fix things and call at doors, each finishing one thing before the next.
Looks to try:PhotorealisticWatercolor
Buildings come alive: ivy, neon circuits and living walls
Try itBuilding walls now move with the world: ivy sways in the wind in fantasy towns, circuits pulse and glow at night in sci-fi cities, moss breathes and veins throb in horror villages. Rain streaks the walls, snow settles on ledges.
Looks to try:Oil PaintingAnimePhotorealistic
A tidier phone HUD
Try itOn phones, Jump, Lock, Build and Actions now sit in one four-button pad by your right thumb. Buildings moved into the map with Show the way, and a locked door only explains itself when you walk into it.
Looks to try:PhotorealisticOil Painting
Your hero shows where they have been
Try itRain, rivers, snow and fights now leave your hero damp, soaked, snowy, scuffed or torn, in light to heavy levels that fade as clothes dry or you rest at camp, and stay after a reload. Indoors, wind on hair and cloth calms.
Looks to try:Oil PaintingPhotorealistic
No more blue yards or bridges in mapped cities
Try itIn mapped cities, the ground beside buildings, back yards and bridge decks no longer turn sky-blue. They now match the grey asphalt and concrete streets, by day and at night.
Looks to try:PhotorealisticWatercolor
Destinations: the whole globe, tidier build steps
Try itThe Destinations globe now opens whole and centred, with the Globe and Flat map switch in the map's corner. The three build steps read as one sequence, and the Build button stays readable and still while it works.
Looks to try:PhotorealisticWatercolor
City streets look like real asphalt again
Try itStreets in mapped cities no longer look blue. Roads are dark grey asphalt and sidewalks are light concrete, in sun, in shade and at night.
Looks to try:PhotorealisticWatercolor
Realistic wild animals in every world
Try itDeer, foxes, rabbits, wolves, coyotes, boars, bears, mountain goats, songbirds and crows now roam as realistic, animated animals in every genre and look, in place of the old hand-built bodies.
Looks to try:Photorealistic3D PixarAnime
Anime faces with warmer skin and clean talking mouths
Try itAnime characters no longer look washed out: their skin takes your skin tone (or a warm default) on face and body alike. Talking mouths are small, clean shapes instead of a smear, and open mouths on comic heroes read as a smooth dark mouth.
Looks to try:AnimeGraphic novel
Explore city opens again
Try itPicking a real city on the front door and tapping Explore city now takes you into it. Before, the preview said your character was taking longer to load and Explore never opened.
Looks to try:PhotorealisticOil Painting
Every street in a mapped city, stairs included
Try itMapped cities now have their whole street grid out to the last block, not just the few streets around where you arrive. Stair streets stay in as walkways, and San Francisco hills get their real slopes.
Looks to try:PhotorealisticWatercolor
Clear building names, tidy phone pill
Try itBuildings in mapped cities no longer show stray code letters in their names, and two of the same kind read Townhouse 1 and Townhouse 2. On phones, the Saved in this browser pill no longer covers the Buildings button.
Looks to try:PhotorealisticOil Painting
Place search results are easy to tap on phones
Try itOn the Destinations tab, "Describe it instead" no longer sits over your place search results on a phone, and the results stay above the keyboard, so every match can be seen and tapped.
Looks to try:PhotorealisticOil PaintingAnime
Faces that move: real blinks, smiles and talking mouths
Try itHeroes and characters now show expressions with their own face: they blink, smile, frown, raise their brows and move their mouth when they talk. The painted-on face that put a thick line above the lips is gone.
Looks to try:Graphic novelAnime
Clothes move in the wind and show the weather
Try itCapes, skirts, coat tails and long hair now stream in the wind and trail behind you as you run. Rain and wading soak clothes darker, snow settles on shoulders, and fights leave scuffs and tears that mend when you rest.
Looks to try:AnimeOil PaintingPhotorealistic
Factions that remember you
Try itEvery world now has named factions, like the town guard, the merchants or the outlaws. Help them and they warm to you; cross them and they turn cold. Ari's suggestions follow where you stand, and the Journal's Factions page shows each one.
Looks to try:PhotorealisticOil Painting
No more falling off the stairs indoors
Try itInside buildings, the handrails on stairs and landings now actually hold you, and so does the edge of the stair opening upstairs. Running or jumping at the side keeps you on the stair instead of dropping to the floor below.
Looks to try:PhotorealisticWatercolor
Rewinding the story keeps what you caught, found and crafted
Try itRewind to an earlier event in World memory and only the story's choices after it are undone. Your catches, finds, crafts, quests and battles stay on your Clue board.
Looks to try:Watercolor3D PixarPhotorealistic
Walk out of buildings through the door
Try itWalking out through a building's door now takes you back outside instead of dropping you into the void. The Enter prompt appears right at the door when you face it, and building names no longer show code fragments.
Looks to try:PhotorealisticWatercolor
Real hills and overpasses under mapped cities
Try itMapped US cities can sit on their real ground: streets climb the hills at walkable grades, buildings stand on level pads with plinths on the downhill side, and highway overpasses and ramps rise on piers above the roads they cross.
Looks to try:PhotorealisticWatercolor
Faces you can see at dawn and dusk, companions that stay put, and real deer
Try itHeroes and townsfolk no longer turn into dark silhouettes when the sun is low. Your companion keeps its body when it falls behind, with no wire shapes in its place, and wild deer everywhere now have a realistic antlered body.
Looks to try:Photorealistic3D PixarAnime
Every building's door opens again
Try itWalking up to a second or third building could leave its door stuck on Preparing and then fail. Every door you approach now gets its inside ready, not just the first one.
Looks to try:PhotorealisticWatercolor
A village by a river is built where you arrive
Try itAsk for a village, town or genre world with a river and you now arrive in its square with the river close by, instead of on open grass beside a few cottages. Works the same in every style, Oil Painting included.
Looks to try:Oil PaintingWatercolorPhotorealistic
A calmer phone HUD: doors show their own progress
Try itA building being prepared now pulses on its door, not as a bar across the screen. Phones keep one fixed move stick bottom-left (no floating stick), Spar with your companion waits until you walk up, and Buildings leaves the compass.
Looks to try:AnimeInk Wash
Ari's welcome stays out of your thumbs on phones
Try itOn a phone, Ari's first hello waits as a small chip above your controls, so you can move right away; tap it to read. His tour card sits above the joystick, Build no longer covers abilities, and the tour skips riding without a companion.
Looks to try:AnimeInk Wash
Heroes wear real boots and shoes, and women pick a haircut
Try itEvery hero now wears fitted boots or shoes instead of painted feet: boots tuck under trousers, shoes show under shorts. The stylised men's outfits sit on the body again, and the clothing editor gains a Hair tab for the women.
Looks to try:Photorealistic3D PixarOil Painting
Your world remembers what you did, and stories can end
Try itCatches, finds, crafts, new companions, quests, battles and leads you followed now add up on a Clue board in your journal. Each run is noted, and worlds can have endings you reach through what you did.
Looks to try:Watercolor3D PixarPhotorealistic
Drawn characters have faces that talk and feel
Try itIn anime, cel, comic, pixel and painted worlds every character now shows a drawn face: nine expressions, a mouth that moves with what they say, blinks and tears. Companions react to their own party chatter.
Looks to try:AnimeOil PaintingClassic comic book
Night comes alive
Try itAfter dark every town lights up: windows glow in the colour of your world (candle, neon, sodium, white-blue), lamps pool light on the street, fireflies drift over meadows, bats or owls take the sky, and cars switch on their headlights.
Looks to try:PhotorealisticOil PaintingGraphic novel
Go fishing, keep a journal, and hear your companions talk
Try itStand at any lake, river or shore and press Fish: cast, strike and reel for nine kinds of fish, some only at night. Catches and new finds fill your journal, and your companions now say their chatter aloud in their own voices.
Looks to try:Photorealistic3D PixarWatercolor
Every world gets a town or city that fits
Try itA world that names no settlement now gets one fitting its genre: a city for superheroes, noir and cyberpunk, a town for westerns and fantasy. Say "wilderness" and it stays wild. A city picked after your hero now builds.
Looks to try:Graphic novelPhotorealisticAnime
Ari's world events now follow what you are doing
Try itAri's surprises now know your companions, camp, crops, weather and hunger: a rival returns after a spar, a merchant visits camp, a storm sends you to shelter, a calm dawn follows a hard night. Switched-off features stay off.
Looks to try:Photorealistic3D PixarAnime
Wildheart Frontier: Ari shows you around, crafting and capture actually work
Try itAri's tour now starts every time and teaches crafting and survival. Befriend the camp Mosskip and Craft puts it to work; stalled jobs refund. Capture says what's missing. Spar is T, so B always builds.
Looks to try:3D PixarAnimePhotorealistic
Ari's tour stays out of your thumbs on phones
Try itOn a phone, Ari's tour offer and each next stop wait as a small chip under the compass, not a panel over the joystick and buttons. Tap it to read, close it to play. Tips, Last Stand and the save note no longer cover controls.
Looks to try:AnimeGraphic novel
The world remembers what happened
Try itTake up one of Ari's events and the landmarks, springs and machines you find become part of your world's story, and later events build on them. Rewind to any earlier event, or switch it off in world settings.
Looks to try:Graphic novelPhotorealisticAnime
Birds over your world, and ripples where you wade
Try itWorlds made from your words now have flocks of birds circling overhead, not only the starter world. Swim, wade or ride through water and rings spread out around you and trail behind as you move.
Looks to try:Photorealistic3D PixarAnime
Faster: the front door opens without the jump, and idea chips answer every tap
Try itThe picture you see while the world loads now matches the world it turns into, so there is no flat-to-curved jump. Your hero loads alongside the land instead of after it, and every idea chip you tap answers or tells you why it couldn't.
Looks to try:PhotorealisticAnimeWatercolor
Hordes look the part: rats, drones, goblins, zombies, raiders and cultists
Try itHordes now wear real textured bodies that fit the world: rat swarms, patrol drones, goblins, shambling zombies, raiders and cultists. The wayfinder steps aside while a horde warning is on screen.
Looks to try:PhotorealisticGraphic novel3D Pixar
Living biome borders, treelines and deeper hollows
Try itNew worlds grow their meadows, forests and tundra with wandering, organic borders instead of neat contour bands; trees thin out and stop with altitude on tall mountains; gullies and hollows read deeper in the light.
Looks to try:PhotorealisticAnimeWatercolor
Your hero wears the world's painted look
Try itPick a gilded or painted Advanced Style and your hero wears it too: gold leaf, ink and paper for the gilded looks, brushwork and dusk blues for the painted ones. You see it on the front door before you enter, and it stays on in the world.
Looks to try:Oil PaintingWatercolorInk Wash
Ari's tour starts when you arrive
Try itAri offers his tour as soon as you enter a new world. The stop count matches what your world has, and stops it can't show sit in the Journal with the reason. The Last Stand hint shows only with its button.
Looks to try:PhotorealisticGraphic novel
Something's stirring: Ari brings you live events
Try itWhile you play, the world picks a fitting event for this world (a strange encounter, a discovery, a change of pace) and Ari has it ready when you next talk to him. Let's go takes you straight to it. Rolling out gradually.
Looks to try:Graphic novelAnimePhotorealistic
A painted sky that moves
Try itPick the Painting (oil, post-impressionist) advanced style and your world's sky is a living painting: the swirls turn and the dusk band glows over the horizon, on phones too. Reduced motion keeps it a still painting.
Looks to try:Oil PaintingPhotorealistic
Design hero works without naming a hero
Try itTap Design hero and style the person in your preview right away, whatever your idea says. A hero named inside your sentence, like "with a punk girl named Riley", is now recognised, and your design stays with them as you edit.
Looks to try:AnimePhotorealistic3D Pixar
Fixed: no false "character taking longer" while your world loads
Try itArriving in a world no longer says your character is slow while the world itself is still loading. That notice now shows only when your character is the last thing left; a slow world says so plainly, with Try again.
Looks to try:Photorealistic3D PixarAnime
Ari's tour of what's possible
Try itIn a new world, Ari's first offer is a tour: ride a mount, hold a Last Stand, step through the rift, build three pieces, then drive a tank or fly the rocket. Skip any stop; the Journal tracks progress.
Looks to try:AnimePhotorealisticGraphic novel
New: ride over rocks, reins in hand, and walk up to Mount
Try itYou and your mount now step over low boulders and slip around bigger ones instead of getting stuck. Riders hold the reins and sway with the stride. Walk up to your own creature and Mount appears in your controls; tap it again to dismount.
Looks to try:Photorealistic3D PixarAnime
Step inside buildings in any world you make, battle for everyone, and sign up to start a second world
Try itWorlds you build from an idea now have doors: walk up to a saloon or cottage and step inside, even as a guest. Battles are on for everyone. To start a second world, write the idea, create a free account, and it waits for you.
Looks to try:PhotorealisticAnimePixel Art
Fixed: realistic styles show up when you pick a realistic look
Try itPick Photorealistic and Advanced Styles now opens with the realistic film looks (westerns, noir, superheroes), then photography. Every style appears under at least one look; palette styles like Neon appear under all.
Looks to try:PhotorealisticGraphic novelWatercolor
Faster: a new hairstyle, outfit or hat lands without the page stalling
Try itIn the Design hero sheet, picking a hairstyle, an outfit or a hat no longer freezes the page for most of a second: the new part is on your hero in about a fifth of a second.
Looks to try:PhotorealisticAnimePixel Art
Fixed: the front door fits on a phone, and colour taps stay smooth
Try itOn a phone the kinds of world sit in a short list inside your idea's card, so Styles and Explore stay clear. Design hero opens on Looks with every category in view, Explore shows Updating, and colour taps no longer stall.
Looks to try:PhotorealisticAnimePixel Art
New: a calmer front door on your phone, and hero changes that land as you tap
Try itOn a phone the front door is one strip up top and one row under your idea. Design hero lives on your hero, the camera frames the part you edit, and a skin, hair or eye colour shows the moment you tap it.
Looks to try:PhotorealisticAnimePixel Art
Towns no longer stutter as villagers walk in
Try itAri and other characters who walk into view now finish preparing before they appear, so walking through a town no longer freezes when they arrive. Saved worlds and real-city worlds also stop pausing while your character updates.
Looks to try:PhotorealisticAnimePixel Art
Fixed: your character no longer hides the world while it updates
Try itOnce your world is on screen, a character update (a saved character coming back, a new outfit) loads behind the one you play. The loading screen no longer returns and play keeps going. A failed update shows a small retry note.
Looks to try:PhotorealisticAnimePixel Art
Faster on phones: your character arrives sooner, Pixel Art is sharp
Try itOn a phone the default character now downloads 1.7 MB instead of up to 11 MB, so it appears seconds sooner. Pixel Art worlds draw at the phone's full resolution. A character that is still on its way no longer says it could not load.
Looks to try:Pixel ArtPhotorealisticAnime
A tidier front door and HUD: named buttons, a full-screen globe on phones, and your idea kept
Try itExplore stays on one row on a phone, the phone globe fills the screen, HUD buttons show their names, the guest note is one small pill, and if the guest limit or an unsaved world stops you, Build it again brings your idea back.
Looks to try:PhotorealisticWatercolor
Fixed: town and village ideas are never refused
Try itA western town with a sheriff, a fantasy town or a village now always builds its whole settlement and keeps Explore open. Before, many stopped with "There isn't enough clear ground for every building".
Looks to try:PhotorealisticGraphic novelAnime
New: build with a gamepad, and hold to keep building
Try itBuild mode works on a controller: LT + D-pad right opens it, the D-pad picks wall, floor, ramp or roof, and holding RT keeps placing as you sweep the camera. You can still run and jump while building.
Looks to try:PhotorealisticWatercolorPixel Art
Every creature walks, and the front door shows a mount at riding size
Try itEvery companion, mount, wild and horde creature now walks and runs at the pace it moves (foot slide roughly halved; the five that never walked do), and a rideable creature stands beside your front-door hero at the size you ride it.
Looks to try:Photorealistic3D PixarAnime
Design your hero at the front door: hair, skin, eyes, face, outfit and hat in one panel
Try itName your hero, then tap Design hero: pick a cut (locs, afro, braids and more), hair colour, skin tone, eyes, face, outfit or hat and watch them change up close. Randomise, Undo and Reset; Done keeps your hero for Explore.
Looks to try:PhotorealisticAnime3D Pixar
Destinations: map and search first, with state lines and city names
Try itDestinations opens on search and the globe; the idea box waits behind "Describe it instead". The globe gains crisp coasts, borders, state lines, rivers and city names as you zoom, runs lighter on phones and no longer lists every genre.
Looks to try:Graphic novelPhotorealisticAnime
The front door zooms in on your hero while you change how they look; sleeves stay on bent arms
Try itChange your hero's words or the style at the front door and the camera moves in to their face and hair, then eases back when you stop. Sleeves now bend with the elbow when your hero raises their arms, floats or reaches.
Looks to try:PhotorealisticAnime3D Pixar
The world's edge now looks like more of the same world
Try itPast the edge of a front-door world the ground keeps its sand, grass, dunes and hills, with rocks, trees and tufts thinning into the distance, and the night horizon sits in the night sky. No seam, no gap, no grey shelf.
Looks to try:PhotorealisticOil PaintingAnime
Rift worlds open their rift
Try itA world set beside dimensional rifts, eldritch dimensions or the elemental planes now gets its rift near where you arrive, even if your words never say "rift". Ways to play lists it, so you can step through and walk back out.
Looks to try:AnimePhotorealisticGraphic novel
Towns, villages and cities are full of buildings
Try itA town or village is now a whole settlement: dozens of homes, shops, taverns, a church, a hall, workshops and barns along streets and lanes round a square. Cities fill their blocks too, not four towers round a plaza.
Looks to try:PhotorealisticGraphic novelAnime
Fixed: city ideas no longer say there isn't enough ground
Try itA neon megacity, a city of podium towers and the other city ideas now always build their city, and Explore stays available. Before, many of them stopped with "There isn't enough clear ground for every building".
Looks to try:PhotorealisticGraphic novelAnime
A clear message when guest sessions are busy
Try itIf too many new guest sessions start from one network, you now see how long to wait and a way to sign up, instead of an error page. Ari's adventure quests no longer show a story link that led nowhere.
Looks to try:PhotorealisticGraphic novelWatercolor
Levitation: arms out and down
Try itA hovering hero now floats with arms held out and angled down, shoulders lifted, legs hanging loose with pointed toes and a slow drift, instead of holding both arms above the head.
Looks to try:Photorealistic3D PixarAnime
Worlds carry on past their edges
Try itThe land no longer stops at a cliff with empty sky behind it. Hills now fade into distant ridges, and coasts open onto sea that runs to the horizon, day or night. You still can't go past the edge.
Looks to try:PhotorealisticWatercolor3D Pixar
Smoother walks where wildlife lives
Try itExploring near owls and other wild creatures no longer drags. Each creature now moves its skeleton once per frame instead of once per body part, and its look is prepared when the world loads instead of the first time it walks into view.
Looks to try:PhotorealisticWatercolorCel-shading
New: cities on the front door are laid out like real downtowns
Try itAsk for a city of skyscrapers or a megacity and your world opens on a plaza in a street grid of towers, with blocks, streets and heights taken from twelve real downtowns such as Manhattan, Hong Kong and La Défense.
Looks to try:PhotorealisticGraphic novelAnime
Ari's story fits your world
Try itThe first chapter Ari opens now names your world the way it sounds: a neon city gets a neon name, not a meadow one. The journal says what to do next in words, and its wildlife notes list the creatures that really live there.
Looks to try:PhotorealisticGraphic novelWatercolor
Hands match the skin tone
Try itA hero's hands now follow their skin tone, with naturally lighter palms, instead of looking much paler than the face when the arms are raised.
Looks to try:Photorealistic3D PixarOil Painting
Controls: every power on every controller, and clicks that always do something
Try itHover, telekinesis, drop and rise/sink now have gamepad buttons (LB, RB, LT+RT, D-pad). Clicking the world or pulling RT always does something: fire, lift or throw, gather, talk, attack or glide.
Looks to try:3D PixarAnimePhotorealistic
Fixed: a real city's new sky now stays after a reload
Try itMake a real city a rainy evening and it stays that way when you come back, as a guest too. Before, it said it could not keep the change and the sky reset.
Looks to try:PhotorealisticWatercolorGraphic novel
Six-room loop: earn the dash, restore the power, ride the shortcut home
Try itA small Metroid-style dungeon: a flooded gallery you can't cross until you earn the air dash, a power-cycle dial behind a sentry, a reward vault behind the power door and a shortcut lift home. Progress stays after a reload.
Looks to try:Cel-shadingPhotorealistic
Afros, coils and locs on realistic heroes
Try itHeroes described with an afro, coily hair, locs, box braids, twists or cornrows now wear that hairstyle instead of appearing bald, on realistic, 3D Pixar and chibi characters, on phones and desktops.
Looks to try:Photorealistic3D PixarWatercolor
Start quests works on every front-door world
Try itAsking Ari to Start quests in a world you built from the front door now opens its first chapter instead of “I couldn’t open this world’s story”. The story only asks for things your world really has.
Looks to try:WatercolorPhotorealisticGraphic novel
Faces: natural nose and cheeks
Try itRealistic heroes no longer get boxy jaws, puffed-out cheeks or long, flat noses. Heroes given curly or coily hair no longer appear bald, and realistic characters now show light and shadow across the face and clothes instead of looking flat.
Looks to try:PhotorealisticOil PaintingWatercolor
Guests can change the sky in real cities
Try itWithout an account you can now make a real city a rainy evening or a snowy night. If the world is not saved to you, the sky is kept on this device.
Looks to try:PhotorealisticWatercolorGraphic novel
One soft footstep everywhere
Try itFootsteps on real city streets now sound the same soft way as everywhere else, instead of a firmer street step.
Looks to try:PhotorealisticGraphic novelPixel Art
Fixed: Pixel Art worlds build in blocks, and the build bar stays out of the way
Try itBuild mode in a Pixel Art world now places voxel blocks. Movement keys work right after you tap a build button, enemy packs are named for what they look like, and the build bar, threat cards and mount notices no longer cover other controls.
Looks to try:Pixel ArtPhotorealisticWatercolor
Fixed: a cyberpunk neon city now gets city blocks
Try itPick the neon city idea for a cyberpunk world, or ask for a cyberpunk neon city or megacity, and your world now has a street of tall megablocks around a square. Before, these worlds opened on empty land.
Looks to try:Graphic novelPhotorealisticAnime
Tanks that look the part
Try itTanks now have bevelled, painted armour with panel seams, rivets, worn edges and a turret number, rubber-tyred road wheels, and tracks that wrap round the wheels as each wheel rides over the ground.
Looks to try:PhotorealisticGraphic novel3D Pixar
Fixed: Talk to Ari on phones, and the hotel lobby door in Times Square
Try itFixed: on phones, Talk to Ari no longer hides under the quest journal. The Times Square story's hotel lobby now waits on open pavement at a door you can reach, not inside the building next door.
Looks to try:PhotorealisticGraphic novelWatercolor
Fixed: a horse ridden into a wall no longer gets stuck there
Try itRide your horse up against a building or fence and it now turns away or slides along it, instead of freezing in place until you dismount.
Looks to try:PhotorealisticOil PaintingGraphic novel
Fixed: board your tank from any side, even on hills
Try itWalk up to the front, either side or the back of your tank and Drive appears, on flat ground and on hills alike. A world with a tank now shows its Drive a tank card in Ways to play.
Looks to try:PhotorealisticGraphic novelCel-shading
A story in Times Square
Try itTimes Square has a story: three short missions with Rosa, June and Theo that end at doors you can walk into, and a choice in the first that changes the last. Ask for “a rainy evening” and the sky stays that way.
Looks to try:PhotorealisticGraphic novelWatercolor
Fixed: your keys fly the rocket straight away
Try itFixed: after Launch your keys fly the rocket straight away, and Land hands them back to you; a clicked or tapped button no longer keeps the keyboard.
Looks to try:PhotorealisticCel-shading3D Pixar
Fixed: phone power keys and Talk to Ari stay clear
Try itFixed: on phones the Land, Fly and Lift keys wrap above the row instead of spilling over the joystick, Talk to Ari moves up so Jump stays tappable, and Ways to play no longer lists shooter aim as coming soon.
Looks to try:Graphic novelPhotorealistic3D Pixar
Fixed: a horse you ride now gallops over hills instead of stalling
Try itA ridden horse climbs the same slopes you can walk up and slides along a ledge instead of getting stuck, so it carries you faster than you run.
Looks to try:PhotorealisticOil PaintingGraphic novel
Fixed: your horse rides faster than you run
Try itFixed: a mount you ride now always outpaces you on foot, and holding sprint gallops. After you press Mount the keys steer at once, and the phone graphics hint fades after a few seconds and stays clear of the stick.
Looks to try:PhotorealisticOil PaintingGraphic novel
Pixel Art previews always appear
Try itPixel Art and cel-shaded worlds no longer stall on the front-door preview on desktop: the round preview edge is drawn once, so the world shows up every time.
Looks to try:Pixel ArtCel-shadingPapercraft
Fixed: a mount you saved while carrying gear now stays under you
Try itReloading a world while riding with a weapon, armour or a cape keeps you in the saddle instead of stopping the world, and a mount that cannot get ready in time lets you step off and play on.
Looks to try:PhotorealisticOil PaintingWatercolor
Your front-door hero arrives in the world
Try itFixed: the hero shown in the front-door preview now walks into your world, face and all, even when you did not describe a player. Before, worlds that named no player opened as the default explorer.
Looks to try:AnimePhotorealistic3D Pixar
Change how your world plays by asking
Try itIn your own world, guests too, ask "turn on hordes", "add a tank", "no powers" or "turn off the tether" and it is saved with the world. Your Ways to play switches now follow your world to any device.
Looks to try:PhotorealisticGraphic novel3D Pixar
Movement labs: earn an air dash in first person or side view
Try itTwo small test rooms for Metroid-style play: a jump, an air dash you earn by taking the Dash Module, a sentry and a flooded trench only the dash crosses. One plays in first person, the other in a fixed side view.
Looks to try:Cel-shadingPhotorealistic
Lock on, dash and use abilities 1–4 in Explore
Try itIn Explore you can lock on to a wild creature (Tab, R3 or the Lock button) and the camera keeps it in view, dash along the ground, and fire abilities from a 1–4 bar on keyboard or phone. Hits on the world now shake the camera so they land.
Looks to try:Cel-shadingPhotorealistic3D Pixar
Ways to play are live, and your launch pad keeps its name
Try itPowers switches, wildlife refills and Last Stand are now live in Ways to play. A launch pad you name stays in your world under that name.
Looks to try:PhotorealisticCel-shading3D Pixar
Ask for a horse to ride
Try itFixed: asking for "a horse to ride", "a rideable horse", "a dragon mount" or "riding a unicorn" now brings that creature as your free companion, listed under Mounts and ready to ride.
Looks to try:PhotorealisticOil PaintingGraphic novel
A kind of game for every world
Try itEach world now plays as a kind of game, picked from its genre or your words: explorer, action-adventure, brawler, cozy hangout, tycoon and collector, with shooter, parkour obby, tactics and survival horror in early form.
Looks to try:Cel-shadingGraphic novelPhotorealistic
Action-game controls
Try itEvery world uses one familiar action layout: Space jumps, F or left click attacks, and in a Spar G is heavy, E blocks and Tab locks on. Settings → Controls shows every key, pad button and touch control.
Looks to try:PhotorealisticOil PaintingCel-shading
Fixed: phone joystick back under your thumb
Try itOn phones the joystick sits back in the bottom control band, level with the thumb keys, and the quest pill no longer hides under it.
Looks to try:3D PixarWatercolorPhotorealistic
Busy city streets
Try itReal cities now have people on the pavements: they stroll to shops, wait for the lights at crossings, let you cross first and glance at you as you pass. Distant traffic hums between the buildings.
Looks to try:PhotorealisticGraphic novel3D Pixar
Real animal bodies for wildlife and hordes
Try itFrogs, turtles, snakes, spiders, owls, horses, cats and dogs in the wild, and the packs that hunt you, now wear real textured animal bodies at every distance instead of the sculpted stand-ins.
Looks to try:3D PixarAnimePhotorealistic
Fixed: a way down from hovering, and a stick that works from anywhere
Try itFixed: the Hover key stays Land until you touch down (a second tap never lifts you again), Space always means rise in the air, and clicked keys give the keyboard back. On phones the move stick appears under your thumb anywhere on the left.
Looks to try:Graphic novelPhotorealistic3D Pixar
Fixed: real-world streets no longer print made-up shop names on storefronts
Try itShop signs in real-world cities are now plain sign boards with a trade colour, never a name or a word.
Looks to try:PhotorealisticWatercolorOil Painting
Walk, run and sprint
Try itHeroes, companions, villagers and creatures now really run and sprint instead of speed-walking. Running is the default; tap Shift to walk, hold or double-tap Shift (L3 on a controller) to sprint.
Looks to try:PhotorealisticOil Painting3D Pixar
Command your companion
Try itTell your companion to attack, hold, come or go, in a Spar ring and in the open world. A visible chain tether shows who is bound to you.
Looks to try:PhotorealisticInk WashCel-shading
Drive a tank
Try itA drivable tank with a turret you aim and shells that arc to the target.
Looks to try:PhotorealisticGraphic novel3D Pixar
Reshape land around what you built
Try itTerrain edits made with the Creator amulet now carve around your buildings instead of refusing, and the Creator asks whether to avoid, reshape or move things.
Looks to try:PhotorealisticWatercolorPapercraft
Pass sheet hero cards and a text-first Creator
Try itThe pass sheet shows hero cards, the Studio button opens the world you are in, and the Creator starts with a text box and a mic toggle.
Looks to try:3D PixarWatercolorCel-shading
Style cues for every picture
Try itEvery picture you make now describes its look in words, so pictures match the style you chose more closely.
Looks to try:Oil PaintingWatercolorInk Wash
Faces that stay the same person
Try itEvery way of making a character now gives it a face, and a Forge preview keeps the same face when the finished character arrives.
Looks to try:Photorealistic3D PixarCel-shading
Ari stays on. Ways to play lists every switch.
Try itAri’s intro is now a short showcase that starts inside a building. Ari then stays by camp and offers something new each time you talk, and a Ways to play page lists every switch, all on for new worlds.
Looks to try:WatercolorOil PaintingPhotorealistic
Hero powers
Try itNew worlds start with hero powers on: hover above the ground, fly under your own power and lift things with telekinesis. Say “no powers” to keep your hero on foot.
Looks to try:Cel-shading3D PixarWatercolor
Step through a rift
Try itAsk for a rift and your world gets a doorway into an otherworld, with glitching visuals, red hard-light or astral moods, and storms of paper, debris or data rain.
Looks to try:PhotorealisticCel-shadingGraphic novel
The wildlife you asked for
Try itThe wild species your world plans now really appear, in the herd and pack sizes you described, and adventures can set goals around them.
Looks to try:PhotorealisticWatercolor3D Pixar
A loyal companion, for guests too
Try itAsk for “a loyal companion” or “a pet” and you get one that fits your world, a dog by default, and guests can use every companion command.
Looks to try:PhotorealisticGraphic novel3D Pixar
Real street furniture in mapped cities
Try itMapped cities now place the fire hydrants, subway entrances, shelters, bike racks, fountains, planters and outdoor café seating that the map records.
Looks to try:PhotorealisticGraphic novelWatercolor
City towers in glass
Try itIn mapped cities, towers get real glass curtain walls, older buildings weather by age and material, and shops get roller doors, fire escapes and awnings that suit their trade.
Looks to try:PhotorealisticGraphic novelOil Painting
Lamps and bollards on bare streets
Try itStreets in mapped cities that the map leaves bare now get lamps, bins and bollards along the pavement, kept clear of doors and trees.
Looks to try:PhotorealisticWatercolorOil Painting
Rockets to new planets
Try itAsk for a launch pad, spaceport or rocket and one is built to suit your world. Board it, answer “Where do you want to go?” with a chip or your own words, and land on a new planet.
Looks to try:Photorealistic3D PixarCel-shading
Brutalist buildings
Try itAsk for brutalist or raw concrete architecture and get concrete ministries, slab housing blocks with balconies, records halls and terraced monument plazas.
Looks to try:PhotorealisticGraphic novelInk Wash
Bridges and catwalks you can walk on
Try itAsk for footbridges, rope bridges, catwalks, scaffolding or raised decks and they are built so you can walk across them.
Looks to try:3D PixarPhotorealisticWatercolor
Destinations on a 3D Earth
Try itPick where to go on a turning 3D Earth with country outlines, landmark pins and pins for your own worlds. The flat map is still there if you prefer it.
Looks to try:PhotorealisticWatercolorOil Painting
Hordes and Last Stand waves
Try itAsk for hordes and packs of foes roam the land, or ask to fight off waves for Last Stand events.
Looks to try:PhotorealisticOil PaintingCel-shading
A Spar ring that hugs the hill
Try itThe Spar ring now follows the ground on slopes instead of cutting into the hill, and battle bars sit just below the top of the screen.
Looks to try:PhotorealisticWatercolor3D Pixar
Adventures that remember
Try itThe adventure director has its own caption on the HUD, the characters it names really arrive, your choices carry into later chapters, and quests can send you to talk to someone or climb to a lookout.
Looks to try:Oil PaintingPhotorealisticGraphic novel
Creature companions keep pace
Try itA creature you captured now strolls at your pace when close and speeds up to catch you when it falls behind. A world added to a universe greets you only once.
Looks to try:Watercolor3D PixarPhotorealistic
Lighter on phones
Try itNew worlds do less work on phones: distant trees sway more cheaply, and weather and effects follow your Effects and Motion settings.
Looks to try:PhotorealisticWatercolorOil Painting
Pictures that keep your choices
Try itPictures you make keep the universe cover you chose, place pictures are wide panoramas again, and when Sparks run out you are told why.
Looks to try:Oil PaintingWatercolorPhotorealistic
Fixed: tank view, shots and touch controls
Try itThe tank gunner view now looks out past the turret instead of into the hull, shots show a muzzle flash and tracers, and on phones the tank controls sit clear of the joystick.
Looks to try:PhotorealisticGraphic novelCel-shading
Fixed: anime faces keep their shape
Try itAnime heroes keep a clean anime cheek line; realistic face shapes no longer push their cheeks and jaw out.
Looks to try:AnimeCel-shadingWatercolor
An adventure director
Try itA director now steers your adventure at each choice point, picking from the story the world already holds. You can also ask for the adventure to be rewritten.
Looks to try:PhotorealisticGraphic novelOil Painting
Wild creatures everywhere
Try itFront-door worlds now fill with wildlife that fits the land you described, with encounters to fight or capture.
Looks to try:Photorealistic3D PixarWatercolor
Hero experience from battles
Try itSpar fights feel better (your hero turns to face the foe, banners hold) and winning earns your hero experience.
Looks to try:Graphic novelPhotorealisticCel-shading
Every mount fits its rider
Try itEvery mount, on the ground or in the air, is now riding size, with the saddle at your hero’s hip.
Looks to try:PhotorealisticOil PaintingWatercolor
A fresh face on every preview hero
Try itIf you don’t describe a face, the front-door hero gets one of many seeded faces each visit, and keeps it in Explore and the Forge.
Looks to try:3D PixarPhotorealisticWatercolor
Adventure mode
Try itA guide greets you in every world and asks: Start quests, or Chart your own course. Quests are written for the world you made.
Looks to try:Ink WashOil PaintingPhotorealistic
Adventures written for your world
Try itEach world gets its own written adventure that moves on by itself as you finish steps, including published worlds.
Looks to try:Graphic novelOil PaintingPhotorealistic
Combat on by default
Try itNew front-door worlds start with combat, capture and wild creature refills switched on, so you can Spar right away.
Looks to try:3D PixarCel-shadingPhotorealistic
See the fight
Try itSpar battles now play out in the world, with a fight presentation around you and your opponent.
Looks to try:PhotorealisticOil PaintingGraphic novel
Battles that count
Try itBattles are recorded and checked on the server, so wins are real and you keep a battle history.
Looks to try:PhotorealisticInk WashCel-shading
Battle rewards and group fights
Try itBattles can start from encounters, pay out rewards, pit groups against each other, and come in difficulty levels.
Looks to try:Graphic novelPhotorealisticOil Painting
Walk up to a door and it opens
Try itBuildings prepare their interiors quietly as you approach, so you can walk straight in.
Looks to try:PhotorealisticWatercolorOil Painting
Your party follows you
Try itCharacters you make in the Forge can join your party, follow you around and chat now and then with lines that fit the place.
Looks to try:3D PixarWatercolorCel-shading
Thirty-two realistic faces
Try itRealistic heroes now get one of thirty-two faces, picked per character or chosen in the Forge.
Looks to try:PhotorealisticOil Painting3D Pixar
Flying mounts
Try itFlying mounts glide, bank into turns and pitch along their path, with compact flight keys and a floating touch stick.
Looks to try:Watercolor3D PixarPhotorealistic
Music that follows the action
Try itWorld music now follows your world’s genre and shifts to dramatic variations when the action picks up.
Looks to try:Oil PaintingPhotorealisticGraphic novel
Rename your world
Try itYou can rename a world, and new worlds get short, readable names.
Looks to try:PhotorealisticWatercolor3D Pixar
Terrain tab for mapped cities
Try itMapped cities get a Terrain tab for ground, water, trees, season and time of day, and the Build tab now works there too.
Looks to try:PhotorealisticGraphic novelWatercolor
Forge in the background
Try itA Forge character keeps generating while you play on, and a small toast tells you when it is ready.
Looks to try:3D PixarOil PaintingCel-shading
Adventures for front-door worlds
Try itWorlds you made on the front door now get their own written adventure too, not only ready-made worlds.
Looks to try:Oil PaintingPhotorealisticGraphic novel
Your party walks in formation
Try itCharacters in your party now walk in ranks behind you, facing the way they walk instead of side-stepping, and a party member greets each newcomer.
Looks to try:3D PixarWatercolorCel-shading
New world themes
Try itHorror, superhero and mystery worlds now have their own music themes.
Looks to try:Ink WashOil PaintingGraphic novel
An open first view
Try itYour hero now arrives clear of trees, with an open view, and the camera keeps a clear line to the hero on desktop and phone.
Looks to try:PhotorealisticOil PaintingWatercolor
Fixed: looks and heroes on the front door
Try itTapping a suggested look such as “drawn as a graphic novel” no longer brings up the “not supported” message, and a hero you name, like “played as a smuggler”, now stands in the preview.
Looks to try:Graphic novelCel-shadingPhotorealistic
Fixed: the same hero after a few taps
Try itThe hero you described stays in the front-door preview; tapping a few suggestions no longer swaps it back to the default explorer.
Looks to try:PhotorealisticInk WashWatercolor
Interiors in any building
Try itIn mapped cities any building you can reach is a door, and its rooms fit what the building really is: a shop, a home, a church.
Looks to try:PhotorealisticGraphic novelInk Wash
Stand inside the room
Try itEntering a building now puts you inside the room at human scale, instead of a dollhouse view.
Looks to try:PhotorealisticOil Painting3D Pixar
Clean comic ink
Try itComic and graphic novel looks keep thin, crisp ink lines, on phones as well as desktop.
Looks to try:Classic comic bookGraphic novel
Save this world
Try itGuests get a “Save this world” button on the front door, the genre question is asked only once, and the composer stays put.
Looks to try:Watercolor3D PixarInk Wash
Menus in your world’s theme
Try itHUD menus, settings and key prompts take on the look of your world by default.
Looks to try:Oil Painting3D PixarGraphic novel
Universe overview
Try itYour universe page opens on one overview: the world, what is running now, and the one next thing to do.
Looks to try:Photorealistic3D PixarCel-shading
Zoom around your hero
Try itZoom the camera in and out, always anchored on your hero.
Looks to try:PhotorealisticWatercolorOil Painting
“What kind of world?” first
Try itThe front door asks what kind of world you want first, and keeps every later suggestion in that kind.
Looks to try:Oil PaintingPhotorealisticGraphic novel
Guests keep their world
Try itA guest’s world is saved on our side and comes back when you return.
Looks to try:Watercolor3D PixarPapercraft
Towns build in place
Try itAsk for a town in your running world and it builds where you are; a full city plan asks you first.
Looks to try:WatercolorPhotorealisticOil Painting
Cities dressed by what buildings are
Try itBuildings in mapped cities look like what they really are: shops, churches, offices, homes.
Looks to try:PhotorealisticWatercolorOil Painting
Pictures of everything your world makes
Try itCharacters, places and items made in your world get in-game pictures, quests get screenshots, and your universe gets key art.
Looks to try:Oil PaintingInk WashPhotorealistic
Building interiors
Try itBuildings have rooms you can walk into, styled to match the world outside.
Looks to try:PhotorealisticWatercolor3D Pixar
The Creator amulet
Try itAri gives you the Creator amulet: tap it to change your world, and watch helper wisps fly off to do the work.
Looks to try:Watercolor3D PixarPapercraft
First-person view
Try itSwitch between first and third person with V, a HUD button, or by saying “through my eyes”.
Looks to try:PhotorealisticInk WashOil Painting
Ride your creatures
Try itCreatures big enough to carry you can be ridden, sitting on their real body.
Looks to try:Photorealistic3D PixarWatercolor
Costumes
Try itForty accessories plus outfits and palettes for each genre, so heroes dress for their world.
Looks to try:Oil Painting3D PixarPhotorealistic
Shields, weapons and armour
Try itHeroes can carry held items and shields and wear armour, when you ask for them.
Looks to try:PhotorealisticOil PaintingGraphic novel
Styles reach the scenery
Try itAnime, Papercraft, Pixel Art and Watercolor now style the whole landscape, and Comic Book looks cleaner.
Looks to try:AnimePapercraftWatercolor
World soundtracks
Try itEvery world gets a soundtrack that fits its genre and look, plays on through scene changes, and rises with your quests.
Looks to try:PhotorealisticOil Painting3D Pixar
Building quests
Try itQuests can send you to buildings in your world, and interiors stay true to the world’s story.
Looks to try:Oil PaintingWatercolorPhotorealistic
Talk to your world
Try itEdit your world by voice with a microphone at the bottom of the screen while it keeps running. Dictation is free; spoken replies come with premium.
Looks to try:Photorealistic3D PixarWatercolor
Quick graphics and style controls
Try itChange graphics quality and the world’s look straight from the HUD while you play.
Looks to try:PhotorealisticPixel ArtCel-shading
Meet Ari, your guide
Try itYour first world introduces Ari, who walks over and offers a guided tour of the Forge and the menus.
Looks to try:3D PixarWatercolorCel-shading
Ari’s first quest
Try itAri offers a first quest that teaches gathering and crafting with materials that suit your world.
Looks to try:3D PixarWatercolorPhotorealistic
Add to the world on screen
Try itA front-door suggestion now adds to the world you already see instead of starting over, and your companion is revealed and follows you into Explore.
Looks to try:WatercolorPhotorealistic3D Pixar
Graffiti, dungeons and destinations
Try itWall art on buildings, dungeons to explore, real-world destinations, mini games and universe themes.
Looks to try:Graphic novelPhotorealisticPixel Art
In-world shop and sound
Try itSign up, buy passes and Sparks without leaving your world, plus world sound effects and graphics settings in Explore.
Looks to try:WatercolorOil Painting3D Pixar
Faces, hair and adornments
Try itHeroes get real faces, skin tones, hairstyles, eye and hair colours, piercings, tattoos and freckles, plus more creature kinds.
Looks to try:PhotorealisticOil Painting3D Pixar
A real wardrobe
Try itHeroes wear real fitted clothing, not painted-on colours.
Looks to try:PhotorealisticWatercolor3D Pixar
Play as your characters
Try itTake control of the characters saved in your universe’s Canon.
Looks to try:3D PixarOil PaintingWatercolor
Smoke and steam that stay
Try itChimney smoke and steam plumes stay in your world through live edits and when you reopen it.
Looks to try:Oil PaintingPhotorealisticGraphic novel
Name your hero
Try itEvery hero gets a default name you can change from the HUD.
Looks to try:3D PixarWatercolorCel-shading
Voiced movies
Try itMovies are made sound-first, with characters speaking their lines, captions, a vertical cut, and playback on the movie page.
Looks to try:Oil PaintingWatercolorPhotorealistic
Pick up a movie where you left off
Try itSay “continue the movie” and Studio carries on the same movie across turns.
Looks to try:PhotorealisticCel-shadingOil Painting
Your hero in the preview
Try itYour hero stands in the live world preview on the front door, beside the composer.
Looks to try:PhotorealisticInk WashWatercolor
Guided suggestions
Try itFront-door suggestions walk you from setting to style to character, with an Explore button to step in.
Looks to try:3D PixarWatercolorPhotorealistic
Villages on real streets
Try itDescribe a village and it is laid out along streets, checked for how it looks.
Looks to try:WatercolorOil PaintingPhotorealistic
Ask for a building
Try itAsk for a building in your world and it is built at the same quality as city buildings.
Looks to try:PhotorealisticOil PaintingInk Wash
Forge creatures from a recipe
Try itDescribe a creature and the Forge builds it, styled to your world’s image style.
Looks to try:3D PixarWatercolorCel-shading
Smooth on iPhone
Try itiPhones hold 60 fps, or a sharp 30 when warm or on Low Power Mode, automatically.
Looks to try:PhotorealisticWatercolorOil Painting
Thumb and controller play
Try itA phone action wheel, gamepad support in Explore, and settings inside the game.
Looks to try:Photorealistic3D PixarCel-shading
Spark packs
Try itBuy extra Sparks that never expire, in the Forge pass sheet.
Looks to try:Oil Painting3D PixarWatercolor
Daily Omen
Try itOnce a day the Wildheart adventure has a small event, like a storm or a raid, with a Sunstone reward.
Looks to try:PhotorealisticOil PaintingGraphic novel
The Forge
Try itCreate characters, creatures and items inside your world at the Forge altar, with a pass sheet for more.
Looks to try:Oil Painting3D PixarPhotorealistic
Change your world live
Try itDescribe a change and the running world reshapes around you, without leaving it.
Looks to try:WatercolorPhotorealistic3D Pixar
Rivers and bridges in real cities
Try itMapped cities show their real rivers and lakes, with quay walls and street-level bridges.
Looks to try:PhotorealisticWatercolorOil Painting
Instant cities
Try itType a real place on the front door and a playable city built from the map appears in front of you.
Looks to try:PhotorealisticGraphic novelPixel Art
Play the world you made
Try itStep from the front door straight into your new world as its hero, anywhere on Earth.
Looks to try:PhotorealisticWatercolorInk Wash
Buildings that fit the genre
Try itAsk for a gothic, desert or steampunk world and the buildings follow the genre, with matching suggestions.
Looks to try:Oil PaintingInk WashGraphic novel