y·studio
← Front door

What’s new

Everything major you can now do, newest first, since the front door opened on 22 September 2026. Try it opens the front door with a world ready to build; pick a look and step in.

  • Stone hearths, a throne on its dais, and shaped pews

    Try it

    Tavern and castle hearths are coursed stone with an arched firebox and an oak mantel; the castle throne stands centred on the hall's end wall on two stone steps; bars show a foot rail, chapel pews have shaped ends.

    Looks to try:PhotorealisticCel-shading

  • Taverns, chapels and castle halls furnished to type

    Try it

    Walk into a tavern and find a bar run with kegs, a hearth and long tables with benches; a chapel has an altar and rows of pews facing it; a castle hall a throne, banners and feasting tables. Finishes follow your world's look.

    Looks to try:PhotorealisticCel-shading

  • Tree canopies shade as one crown

    Try it

    Conifers and the big oak in a town square no longer show light and dark patches at leaf scale or dark lumps inside the crown: every leaf takes its light from the shape of the whole crown, and the crown's inside reads as foliage.

    Looks to try:PhotorealisticPixel Art

  • Grass that's already there

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    On a phone, the grass around you now reaches 15 m wherever you walk or turn, instead of shrinking to a small patch that grows back. On the front door, the whole meadow is planted before the world appears, so nothing fills in after.

    Looks to try:PhotorealisticPixel Art

  • Walk into buildings in your template worlds

    Try it

    In a world you copied from a template or built yourself, walk up to a building's door and its interior is prepared and opens, as it already did in worlds you made at the front door. No trip to the Buildings list first.

    Looks to try:PhotorealisticPixel Art

  • Room pictures place their doors

    Try it

    Prepare an interior from a picture of a room and its door is cut where the picture shows it; a window lines up with the building's own window on that wall. What could not be built from the picture is kept with the room.

    Looks to try:PhotorealisticPixel Art

  • Rooms that look lived in

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    Walk into a tavern and its bar has plates and a tankard at the end, candle sconces flicker on the walls and daylight falls through the windows. Modern homes get a turning ceiling fan and table lamps.

    Looks to try:PhotorealisticPixel Art

  • Taverns, inns and castles get their own rooms

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    A tavern now has a bar, a dining room, a kitchen and a cellar, with guest rooms upstairs. Inns, chapels, schools, castles, guildhalls, labs and dungeons get rooms of their kind, and same-size cottages no longer share one plan.

    Looks to try:PhotorealisticPixel Art

  • Afro heroes look like real coily hair up close

    Try it

    Realistic heroes with an afro now read as a dense, near-black mass of coils with soft highlights and a fine frizzy outline. The flat grey sheets and stacked puffballs seen up close are gone.

    Looks to try:PhotorealisticOil Painting

    Find it: Realistic created heroes with coily hair, on desktop. Phones and other haircuts are unchanged.

  • Papercraft heroes look like folded card

    Try it

    Papercraft heroes lost the dark lines that criss-crossed their face and hands. They now read as folded card, with flat facets and a pale cut edge, and wear a simple printed face: dark oval eyes, brows and a small mouth.

    Looks to try:PapercraftClaymation

    Find it: Heroes in Papercraft worlds; every other look and the Paper Cutout figure are unchanged.

  • Anime nights are night

    Try it

    An Anime world whose words asked for cel shading rendered its nights as bright as noon under a blue filter. Night now falls as it does for Cel-shading: a dark starry sky, warm windows and lamps, and a readable hero.

    Looks to try:AnimeCel-shading

  • Papercraft windows sit on the walls

    Try it

    In Papercraft worlds some windows hung in the air beside the paper buildings, and flat-roofed city buildings lost their walls in Papercraft and Claymation. Windows now sit glued onto the paper walls, and every building keeps its body.

    Looks to try:PapercraftClaymation

    Find it: Any world or mapped city in Papercraft, and mapped cities in Claymation, anime and line-art looks; Photorealistic is unchanged.

  • Doors open as you reach them

    Try it

    Walk toward a building and its inside starts getting ready up to 45 metres away, so the door says Walk in when you arrive. Your last allowed building is always kept for a door you walk into; as a guest that means the third.

    Looks to try:PhotorealisticPixel Art

  • Faces and creatures stay coloured after a phone hiccup

    Try it

    On iPhone, when the world briefly lost its graphics and came back, your hero's face and the deer could turn solid black. They now come back exactly as they were.

    Looks to try:PhotorealisticPixel Art

  • Far-off monster crowds now walk instead of standing still

    Try it

    Hordes of tusked brutes and stone golems seen from a distance used to freeze in one pose. Their far-away bodies are now light enough to animate, so the whole crowd walks, runs and falls as it charges.

    Looks to try:PhotorealisticClaymation

    Find it: Fantasy and superhero hordes at range (tusked brutes, warlord boars, stone and titan golems); every other horde looks and moves as before.

  • Glass curtain walls on every modern kit

    Try it

    A glass high-rise now folds as a gridded glass tower in Papercraft instead of the same plain box as a metal one; up close in Photorealistic its panes meet floor to ceiling. The glass material look follows with the glass-curtain family.

    Looks to try:PhotorealisticPapercraftAnime

    Find it: World plans and Quick Create pictures with glass towers. Worlds that already hold a glass podium tower re-render with the folded tower in Papercraft and the continuous panes when rebuilt; metal, stone and the flat-roof curtain are unchanged.

  • Bell towers: a belfry over the gable end of chapels and houses

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    A gabled building can carry a square bell tower over its gable end: an open arched belfry with a bell under a pyramid cap, sized to the roof, named in a plan or read from a picture. Crow-stepped houses put their chimneys through the crown.

    Looks to try:PhotorealisticPapercraftClaymation

    Find it: World plans and Quick Create pictures that ask for a bell tower or belfry; stepped-gable houses with chimneys.

  • Stepped gables: crow-stepped masonry crowns on brick and stone houses

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    Brick, stone and rendered houses can wear a crow-stepped gable: a masonry parapet climbing both gable ends in steps with stone copings, its crown proud of the ridge. Named in a plan or read from a picture; timber houses keep plain gables.

    Looks to try:PhotorealisticPapercraftClaymation

    Find it: World plans and Quick Create pictures that ask for a stepped gable; existing worlds are unchanged.

  • Picture buildings read low eaves, round gable windows and tall sashes

    Try it

    Quick Create reads more of a building picture: a low cottage eave sets the storey height, a round gable window and tall sash windows carry onto the kit, and a bay window beside the door is built. Thatch and temples build on their kits.

    Looks to try:PhotorealisticPapercraftClaymation

    Find it: Quick Create picture to building; typed world plans with eaveMeters, oculus or windowShape.

  • Papercraft roofs keep their colour: straw, slate and tile

    Try it

    In the Papercraft look a roof card now prints its own material colour: thatch folds as straw, slate and shingle as themselves, and only terracotta tile keeps the seeded red-leaning tints. Nothing else about paper buildings changes.

    Looks to try:PapercraftPhotorealisticClaymation

    Find it: Every Papercraft world with named roof surfaces; terracotta villages look as before.

  • Play as a custom humanoid-kit hero in your world

    Try it

    Characters created with the humanoid kit now load their matched phone or desktop hero rig directly in 3D Explore with full movement and animation support.

    Looks to try:PhotorealisticAnime

  • Thatched roofs: thick straw, rounded eaves and a rolled ridge

    Try it

    Cottages and halls can wear thatch: a thick straw roof rounded under at the eaves with a rolled ridge or a flat cap, picked from a picture's roof colour or named outright. Same look rules as every roof, no extra cost on phones.

    Looks to try:PhotorealisticPapercraftClaymation

    Find it: Quick Create pictures with straw roofs and world plans that name thatch; existing worlds are unchanged.

  • Bay windows you can ask for: a projecting oriel on any gabled house

    Try it

    A building can now carry a named bay window: one or two storeys, on the wall you choose, square-cut or canted, with glazed rows, a string course and a hipped cap. A picture of a townhouse with an oriel builds one instead of a flat wall.

    Looks to try:PhotorealisticPapercraft

    Find it: Quick Create pictures and world plans that name a bay window; existing worlds are unchanged.

  • Classical temples: a real colonnade, pediments and a hall you can walk into

    Try it

    Ask for a marble, Greek or columned temple and the world builds one: a stepped stylobate, doric, ionic or corinthian columns, an entablature, pediments, a low tiled roof with eaves, and a cella with one door you can prepare as a hall.

    Looks to try:PhotorealisticPapercraftClaymation

    Find it: Front door and world plans ("a marble temple", "a Greek temple with Doric columns") and Quick Create pictures of a temple build this archetype; every look applies, Papercraft folds it to card.

  • A world from your landscape picture

    Try it

    In Studio Quick Create, choose Landscape and drop a photo or painting of a place: its land, water, settlement, time of day, weather and art style are read, and Build this world opens the front door ready to build it.

    Looks to try:Ink WashWatercolor

    Find it: Studio → Quick Create → Landscape, then Build this world at the front door

  • A room from your picture

    Try it

    At a building's door, choose From a picture and pick a photo or drawing of a room: the inside is laid out from it with its furniture, floor and walls, and anything there is no furniture for yet is named.

    Looks to try:PhotorealisticOil Painting

    Find it: Walk to a building's door in Explore, then From a picture and Prepare interior

  • A building from your picture

    Try it

    In Studio Quick Create, choose Building and drop a photo or drawing of one building: it is built in your world's style from the same kits as every village house, with its colours, and Place it adds it to your world.

    Looks to try:PhotorealisticWatercolor

    Find it: Studio → Quick Create → Building, then Place it in the world

  • Cutscenes when you arrive

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    Walk into a place, meet a character or face a boss and the camera takes over for a short scene: the place, the people there, the stakes, then a smooth return to play. It never changes your world, and you can skip it.

    Looks to try:Oil PaintingAnime

    Find it: Walk into a named place in Explore; skip with Esc, Skip or hold B. Say "turn off cutscenes" to stop them

  • Trot while you ride

    Try it

    Riding a horse, dragon or griffin, tap Shift or push the stick only part way and your mount settles into a steady trot; tap again or push all the way to gallop.

    Looks to try:PhotorealisticOil Painting

    Find it: Ride a mount in Explore, then tap Shift or ease off the stick

  • Skin tones show true

    Try it

    Realistic characters now show the skin tone you picked, in the world at midday and in their portraits. Darker tones no longer turn orange, and men's portraits are no longer darker than women's.

    Looks to try:Photorealistic3D Pixar

    Find it: Front door heroes and every realistic character in Explore

  • Hordes come alive at a distance

    Try it

    Far-off horde creatures and wild herds now walk, run and fall instead of gliding in place. Each one wears a slightly different coat and size, and the ones you hit flash.

    Looks to try:PhotorealisticGraphic novel

    Find it: Front door → describe a world with a horde → Explore

  • Roll a new hero, switch their body, start from a curated look

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    Randomise now rolls a new character each time: a curated look, skin tone, body and age, never the same look twice in a row. A ‹ › pair beside Design hero switches woman and man, keeping the look.

    Looks to try:PhotorealisticCel-shading

    Find it: Open Design hero on the front door: press Randomise a few times, or use the ‹ › arrows at the hero's feet; CreateHuman's examples row picks a curated character.

  • Towns climb gentle hills again

    Try it

    Towns and cities in every genre stand on rolling hills again, with houses at different heights stepping down the slope. The land round a town rises smoothly, with no sudden wall at its edge. Ask for flat ground and you still get it.

    Looks to try:PhotorealisticWatercolor

    Find it: Front door → describe any town or city → Explore

  • Interiors open side-on and the camera stays steady, with every doorway framed

    Try it

    Inside a building the camera opens side-on and holds still; in 3D it keeps your angle through doorways and tight turns and only eases in at walls. Every doorway has a contrasting frame and threshold.

    Looks to try:Photorealistic3D Pixar

    Find it: Walk into any building in an explored world; pick another view from the camera bar and it is remembered next time.

  • 3D Voxel heroes are pixel sprite figures

    Try it

    Under the 3D Voxel style your hero is a chunky pixel sprite walking through the block world: a chibi figure drawn in crisp pixels with a dark outline, bright eyes and its own colour ramp, taken from your hero's looks.

    Looks to try:3D VoxelPixel Art

    Find it: Pick 3D Voxel on the front door and look at your hero; the sprite takes your hair, skin, eyes and outfit colours.

  • Sunlight sparkles on the water

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    Sun glitter on seas, lakes and rivers now follows the real sun and turns gold at sunset. Sparkles dance close by and blur into a shining path further out. Lakes stay calmer than the open sea, and the foam along the shore stays steady.

    Looks to try:PhotorealisticWatercolor

    Find it: Front door → describe a place by the sea or a lake → Explore

  • Papercraft towns fold into card models that match your paper hero

    Try it

    In Papercraft worlds every house becomes a folded card model: flat light card panels, folded roofs, ink fold lines, glue tabs and base flaps, with the brick and timber detail left off, so the village matches the folded paper hero.

    Looks to try:PapercraftClaymationAnime

    Find it: Pick Papercraft on the front door and walk into any settlement; photoreal and other looks are unchanged.

  • Hand-made monsters you can meet, fight and ride

    Try it

    Dire wolves now roam as Noxfang packs; wish for a griffin, dragon, golem, fire lion or masked fox and a hand-made monster walks out, with real strides. Climb onto a griffin, dragon or fire lion and ride.

    Looks to try:AnimePhotorealistic

    Find it: Explore a world whose description mentions dire wolves, or forge a griffin or dragon in any world

  • Chibi is a world style

    Try it

    Pick Chibi in the style selector, or say chibi in your world prompt: heroes become big-headed with a hand-drawn chibi face, and the lobby gets its own pastel sparkle.

    Looks to try:Chibi3D Pixar

    Find it: Choose Chibi style under the world prompt on the front door, or type a chibi world in your prompt.

  • Papercraft heroes fold like paper models

    Try it

    Under the Papercraft style your hero, companions and townsfolk are folded paper, almost low poly: big flat sheets with fold lines where they turn, one printed colour per sheet, a folded paper hair piece and a printed face.

    Looks to try:PapercraftClaymation

    Find it: Pick Papercraft on the front door or in a universe and look at your hero up close; every character in the world folds the same way.

  • Your hero stands on the ground in every style

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    A soft contact shadow now sits under your hero's feet on every style surface, firmest under clay and paper figures, so the character reads as standing on the ground instead of floating. It hides while you ride or glide.

    Looks to try:ClaymationPapercraft

    Find it: Look at your hero's feet in any style; it reads most on Claymation and Papercraft figures.

  • Every new place gets its own picture

    Try it

    Places in a world you made on the front door now get their in-game picture in Studio, each on its own card; phones take the world's picture too, and the world's card shows the world itself instead of a row of labelled boxes.

    Looks to try:PhotorealisticWatercolor

    Find it: Explore a world you made, on a computer or a phone, then open its universe page in Studio

  • Creatures wear the world's style, and foes look like foes

    Try it

    Every creature takes the world's look on its own body: folded paper, thumbed clay, anime bands, brushed paint, pixel steps. Hostile packs glow at the eyes, carry scars or warpaint, stand taller and never share a body with the wildlife.

    Looks to try:ClaymationPapercraftAnime

    Find it: Explore any world and watch the wildlife, then meet a horde: hostiles are set apart in every style, and bodies that had no face now show eyes, a nose and a mouth.

  • Buildings take the shape of the look: folded paper, rounded clay, painted anime

    Try it

    Papercraft towns become folded paper models with cardstock rims and glue flaps; Claymation houses puff into thumb-pressed clay; Anime streets keep crisp eaves near you and fade to a painted matte far off. Photoreal is untouched.

    Looks to try:PapercraftClaymationAnime

    Find it: Pick Papercraft, Claymation or Anime on the front door and explore any settlement; line-art buildings wait for the Line art look.

  • Real hair cuts and brows on the realistic and Pixar heroes

    Try it

    Ask for long hair, a ponytail, a braid, a bob, an afro or a short cut and your realistic or Pixar hero wears a proper cut with real strands instead of one moulded shape, with brows that match the thin, natural or thick you asked for.

    Looks to try:Photorealistic3D Pixar

    Find it: Name a hair cut and brows in your hero's words or pick them in the Design hero panel; anime heroes keep their own hair.

  • Chibi heroes get a hand-drawn face

    Try it

    A chibi hero (the chibi dial or build on any base) now wears a drawn chibi face: big bright eyes with a highlight, little nose and mouth, brows that smile, frown, blink and talk with the voice, on the hero's own head, in every style.

    Looks to try:AnimeClaymationPixel Art

    Find it: Set the chibi dial when you design your hero; pick happy, angry, sad, surprised or sleepy and watch the face change.

  • You arrive facing the village

    Try it

    When you step from the front door into Explore, your hero and camera turn toward the village square instead of looking out at the forest.

    Looks to try:PhotorealisticWatercolor

    Find it: Describe a world with a village on the front door and press Explore

  • Anime trees shade as soft masses, and more looks reach the scenery

    Try it

    Anime worlds grow trees that shade as a few soft leafy lumps with a sunlit top and a cool flat shade, like illustrated backgrounds. Claymation, Oil Painting and Cel-shading now reach the land and buildings, not just the screen.

    Looks to try:AnimeClaymationPapercraft

    Find it: Pick Anime, Claymation, Oil Painting or Cel-shading on the front door and explore; photoreal worlds are untouched.

  • Only big creatures carry you

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    Horses, donkeys, wolves, elk, lions, raptors, dragons and griffins are your mounts, ridden at nearly their own size; puppies, kittens, frogs and beetles stay companions instead of being blown up to horse size.

    Looks to try:PhotorealisticOil Painting

    Find it: Befriend a horse or a wolf in Explore and ride it from the Creatures menu

  • Chibi is a dial now, in any look

    Try it

    Chibi proportions are a slider rather than a separate body: turn any hero into a big-headed, short-limbed figure under anime, clay, paper, pixel or Pixar looks, and the clothes and hair come along.

    Looks to try:AnimeClaymationPapercraft

    Find it: Design your hero on the front door and move the Chibi dial, or ask for a chibi hero in words; it works on every look's own body.

  • Face dials move your hero's face the instant you drag

    Try it

    In Design hero, the jaw, eye, nose, lip, cheek, brow, chin and age sliders now reshape the standing hero as you drag, on phones too, instead of rebuilding the body a second later, as the body and colour dials already did.

    Looks to try:Photorealistic3D Pixar

    Find it: Open Design hero on the front door and drag any face slider.

  • Your hero stays planted while you design

    Try it

    Adjusting your hero in the Design hero panel no longer makes it sink and rise again: the rise plays once when the hero first appears, and every dial, colour and outfit change lands in place.

    Looks to try:PhotorealisticCel-shading

    Find it: Open Design your hero on the front door and move a dial or pick an outfit; the hero holds its ground.

  • Towns rise house by house

    Try it

    A full town now grows out of the ground house by house, the nearest first and the far ones after, with lamp posts, the square's tree, grass and flowers rising on the same wave; nothing waits and the first frame arrives when it did before.

    Looks to try:PhotorealisticCel-shading

    Find it: Describe a town or city on the front door, or open a world in Explore; with your system's Reduce motion on, everything appears in place instead.

  • Every visit, a different town

    Try it

    A world that names no town gets one of several from its genre, and your next world another. Streets vary too: earth lanes or cobbles, fountain, market or old tree. Comic-book, low-poly and stylized 3D drafts get their own looks.

    Looks to try:PhotorealisticGraphic novel

    Find it: Describe a fantasy world on the front door, enter it, then describe the same world again.

  • Worlds rise out of the ground

    Try it

    Buildings, land, trees and your hero now rise out of the ground as they arrive, a wave spreading out from where you stand, with no wait added: everything appears on the same frame it did before.

    Looks to try:PhotorealisticCel-shading

    Find it: Describe any world on the front door, or open a world in Explore; turn on your system's Reduce motion to have things appear in place instead.

  • Worlds appear faster on the front door

    Try it

    The live preview on the front door now shows the world you describe much sooner on a first visit, without the long freeze while its graphics got ready.

    Looks to try:PhotorealisticWatercolor

    Find it: Describe a world on the front door and watch the preview behind your words.

  • Towns that sit on the land you describe

    Try it

    Front-door towns take the shape of the land you describe: rolling by default, crowning a hill, along a ridge, up a slope or in a valley, flat only when asked. The square stands on a level plaza and grass no longer looks blotchy.

    Looks to try:PhotorealisticWatercolor

    Find it: Describe a town on the front door, then walk out from the square.

  • Hillside towns you can walk smoothly

    Try it

    Hillside towns from the front door now have smooth ground: no terraced steps or faceted patches on the slopes, no banks of earth round each house, and streets that sit on the hill they climb.

    Looks to try:PhotorealisticWatercolor

    Find it: Describe a town on the front door, then walk uphill from the square.

  • Hillside towns and streets that never end in a wall

    Try it

    New towns and cities from the front door climb a real hillside: each building stands level on its own terrace with stone footings downhill. Streets, lamps and stalls follow the slope, and no street runs into a building.

    Looks to try:PhotorealisticWatercolor

    Find it: Describe a town or city on the front door, then walk uphill from the square.

  • A clearer Studio for your worlds and creations

    Try it

    Browse all your universes in one Library, switch to Workspace to create, and choose light or dark mode. The room editor gives your design more space, and your profile and sign-in pages now share the same clean style.

    Looks to try:Watercolor3D Pixar

    Find it: Open Studio at the top right of the front door. Use Library to browse and Workspace to start creating.

  • Voxel Pixel and Voxel Realistic modes with cubic 1:1:1 voxel brick explosions

    Try it

    Build or switch any world into Voxel Pixel (16x16 VoxelCraft block atlases) or Voxel Realistic (beveled Minecraft-Movie PBR blocks) across terrain, houses, trees, and props, with rocket and tank blasts shattering walls into voxel cubes.

    Looks to try:3D VoxelPixel Art3D Pixar

    Find it: Front door or Settings › Graphics: prompt for a voxel or Minecraft-style world, and fire a rocket launcher or tank shell at a building wall

  • Director cutscene camera, 3D-to-Image Studio handoff, and Sega Genesis 6-button mobile HUD

    Try it

    Trigger scripted cinematic camera shots in-engine, capture any live 3D frame as a Studio reference image, and play on phones or tablets with a Sega Genesis 6-button arcade action pad plus L/R screen-edge shoulder triggers.

    Looks to try:PhotorealisticAnimeGraphic novel

    Find it: In a 3D world: open Cutscene or Capture Frame from the HUD, or play on mobile to use the 6-button Genesis pad and L/R shoulder buttons

  • Genre-authentic period streets, rural country lanes, and enterable shop interiors

    Try it

    Fantasy and medieval towns lay cobblestone streets lit by warm lanterns and braziers without modern crosswalk stripes, rural settlements wind along dirt and gravel lanes, and ground-floor storefronts open into detailed interiors.

    Looks to try:WatercolorOil PaintingPhotorealistic

    Find it: Explore a fantasy village or mapped city: walk along period streets and press E at a shopfront door to step inside

  • Sit on benches, read street signs, warm by firepits, and commandeer city cars

    Try it

    Walk up to park benches to sit, read plaques and street signs, warm yourself by campfires and braziers, or step up to a passing car in the street to board and drive it through town.

    Looks to try:PhotorealisticWatercolor

    Find it: Explore a city or village: walk up to a bench, sign, firepit or street vehicle and press E to interact

  • City pedestrians use crosswalks, open umbrellas in the rain, and keep daily routines

    Try it

    Sidewalk crowds in mapped cities wait for the walk signal at corners, pop open umbrellas when rain starts, browse shopfronts by day and thin out to late-night strollers after dark.

    Looks to try:WatercolorPhotorealistic

    Find it: Front door → Destinations → open a mapped city and toggle rain or time of day to watch the sidewalks

  • Working traffic lights and varied street vehicles in mapped cities

    Try it

    Mapped city intersections now cycle through red, amber and green traffic signals while sedans, taxis, vans, buses and trucks drive the lanes, brake for red lights and yield at crosswalks.

    Looks to try:PhotorealisticGraphic novel

    Find it: Front door → Destinations → open a mapped city and watch the intersections and street traffic

  • Ari's welcome quest and adventures weave into your world's Story

    Try it

    Ari greets you with a guided first-steps quest when you land, and the quests you finish and choices you make in the world are recorded so your universe's Story chapters can build on them.

    Looks to try:WatercolorGraphic novel

    Find it: Explore a world, follow Ari's opening quest objectives on the HUD, then open Story to read or continue the tale

  • Every hero arrives with both a close-combat and a ranged or magic weapon

    Try it

    Every new world arms your hero with a genre-matched pair—such as a blade and bow in fantasy, a revolver and knife on the frontier, or a plasma rifle and shock baton in sci-fi—so you can switch styles right away.

    Looks to try:PhotorealisticGraphic novel

    Find it: Front door: create any world, enter Explore and swap between your primary and secondary weapons on the HUD

  • Faster sprint-first movement and responsive jump and parkour controls

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    Your hero now moves at a brisk run by default, flows smoothly into sprinting, jumping, double-jumping, gliding and ledge parkour, and turns with snappier camera-relative steering on keyboard, controller and touch.

    Looks to try:PhotorealisticAnime

    Find it: Explore any world: move with WASD or the left stick, hold Shift to sprint, and press Space to jump, vault or glide

  • Climbing ivy, window planters, and mossy stone on old buildings

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    Historic and village buildings grow climbing ivy along sunlit walls, flower boxes under upper-storey windows and damp moss along shaded stone bases.

    Looks to try:PhotorealisticOil Painting

    Find it: Front door → Destinations or Explore a historic village or city district and inspect the building walls

  • Townsfolk remember your past talks and daily routines

    Try it

    Walk up to a town resident to see what they are doing right now—opening a shop, taking shelter from the rain or heading home—and pick up conversations where you left off across visits.

    Looks to try:Watercolor3D Pixar

    Find it: Explore a village or city, walk up to a resident and press Talk to chat and see their current activity

  • Rocket launchers, splash damage, and breaching block walls

    Try it

    Equip a rocket launcher to fire high-explosive missiles that deal splash damage across nearby foes and blast openings through player-built block walls during camp sieges.

    Looks to try:PhotorealisticGraphic novel

    Find it: Explore with a rocket launcher or heavy weapon, build a block wall with B, and fire at the structure

  • Bow draw-charge, arcing arrows, and weak-point hits

    Try it

    Hold the attack button with a bow to draw for higher arrow speed and damage, watch arrows and bolts arc under gravity over long range, and land head or weak-point shots for bonus damage.

    Looks to try:WatercolorPhotorealistic

    Find it: Explore with a bow equipped: hold Fire to draw the string, aim slightly high on distant targets, and release

  • Armed enemy squads, tactical spacing, and horde waves

    Try it

    Hostile patrols and horde packs now carry genre-matched melee and ranged weapons, circle to flank instead of piling onto one spot, telegraph their wind-ups, and fire ranged volleys from cover.

    Looks to try:PhotorealisticGraphic novel

    Find it: Explore a world with roaming hordes or trigger a Last Stand wave around your camp

  • Melee wind-up, sword trails, knockback, and timed parry

    Try it

    Swinging a sword, axe, spear or staff now plays full-body and running slash motions with a glowing blade arc, knocks staggered foes back, and lets you raise your guard or time a parry to stagger attackers.

    Looks to try:PhotorealisticOil Painting

    Find it: Explore with a melee weapon equipped: swing while moving, hold Guard to block incoming blows, or tap Guard as a strike lands to parry

  • Magazines, reloading, and ammo pickups for firearms and bows

    Try it

    Pistols, rifles, shotguns, blaster rifles and bows track magazine rounds and spare ammo on the HUD, play a reload motion when you press R or empty a clip, and restock from ammo crates in the world.

    Looks to try:PhotorealisticGraphic novel

    Find it: Explore with a firearm or bow equipped: watch the ammo counter on the HUD, press R to reload, and walk over ammo pickups to restock

  • Quarterstaffs, daggers, katanas, greatswords, and weapon moves in Battles

    Try it

    Describe your hero with a quarterstaff, dagger, katana or greatsword and they carry that blade in the world and in Battles, where each melee weapon brings its own attack moves alongside your companion's.

    Looks to try:AnimeInk Wash

    Find it: Front door: describe your hero with a katana, greatsword, quarterstaff or dagger, enter the world and start a Spar or attack

  • Faster aerial city previews and Explore hand-off

    Try it

    Mapped city previews open with a lightweight aerial view over the surrounding blocks, check district documents as they stream in instead of parsing the whole city up front, and prefetch the Explore route while you preview.

    Looks to try:PhotorealisticWatercolor

    Find it: Front door → Destinations → pick a city such as San Francisco (Lombard & Mason), then click Explore

  • Even weathering on mapped city facades

    Try it

    Brick, stucco and limestone walls in mapped cities now weather along their windows and courses—sill run-off under panes, a soft cornice band and rising damp above the base—without pale blotchy patches across the storeys.

    Looks to try:PhotorealisticWatercolor

    Find it: Front door → Destinations or Preview map → a historic city block such as Russian Hill, San Francisco; walk up to an older brick or stucco building

  • Stone courses on hillside building bases

    Try it

    Stone bases under buildings on steep mapped streets now show laid stone courses with joints and a darker cap, in every look. Exploring a mapped city shows the streets around you first, and loads skip re-checking verified data.

    Looks to try:PhotorealisticWatercolor

    Find it: Front door → Preview map → a hilly US city block, such as Russian Hill, San Francisco; walk along a steep street

  • Knights get swords, and melee weapons really fight

    Try it

    Describe your hero as a knight with a sword and a shield, a samurai, a barbarian or a pirate with a cutlass and they start armed. Spears reach further, axes hit harder but slower, and a carried shield counts as armour.

    Looks to try:PhotorealisticOil Painting

    Find it: Front door: describe your hero by a fighting role ("played as a knight with a sword and a shield"), enter the world and press Attack near a creature

  • Say "an archer" and your hero carries a bow

    Try it

    Describe your hero as an archer, a gunslinger, a mage with a staff or a sheriff with a revolver and they start armed with it, as the world allows. Noir detectives can carry a revolver and horror survivors a pipe rifle.

    Looks to try:PhotorealisticOil Painting

    Find it: Front door: describe your hero by their weapon role ("played as an archer"), enter the world, aim and press Attack

  • See your own arms and weapon in first person, aim down sights and fire

    Try it

    In first person your hands and ranged weapon are on screen, swaying as you look and bobbing as you walk. Aiming brings the weapon onto the crosshair; every shot kicks, streaks a tracer and flashes at the muzzle, in either view.

    Looks to try:PhotorealisticAnime

    Find it: Any world where you carry a ranged weapon: press V (or the eye button) for first person, hold right mouse or the Aim button to aim, Attack to fire

  • Mapped cities show the streets around you first

    Try it

    When a mapped city opens, the blocks where you arrive appear first and the rest fills in around them. Stone bases under buildings on steep streets are now plain stone and draw far fewer times, so hilly cities run lighter.

    Looks to try:PhotorealisticWatercolor

    Find it: Front door → Preview map → a hilly US city block, such as Russian Hill, San Francisco

  • Your hero's weapon is real now

    Try it

    Give your hero a revolver, rifle, bow, crossbow, carbine or crystal staff and they start armed with it, with ammunition named for the world. Each kind shoots differently. Ways to play adds an Aim and fire switch.

    Looks to try:PhotorealisticOil Painting

    Find it: Front door: tap a weapon chip such as 'holding a revolver' on your hero, enter the world, then aim and press Attack; Ways to play → Combat → Aim and fire

  • Mapped cities run lighter on phones

    Try it

    On phones, real-world cities now draw their streets, lamps and street trees around the city centre and fade them out at its edge, instead of across the whole map. Computers still show every street, and the map keeps them all.

    Looks to try:PhotorealisticWatercolor

    Find it: Front door → Preview map → a city block on a phone, such as Russian Hill, San Francisco

  • Live edits land: dawn, a castle, and typing past an open plan

    Try it

    Asking for dawn, dusk or night while you play now changes the sky at once and keeps it. A castle in a town finds open ground, or says why not and offers the studio plan. An open “Start the plan” card no longer blocks new requests.

    Looks to try:PhotorealisticWatercolor

    Find it: Front door → build a world → Explore → type “make it dawn” or “create a castle”

  • The ground remembers weather and footsteps

    Try it

    Rain leaves mud and puddles in the hollows, snow settles in patches then fills the fields, dry spells raise dust, your walks wear paths bare and battles scorch the ground, in light to heavy levels that fade and rewind with the story.

    Looks to try:PhotorealisticOil Painting

    Find it: Explore and Play, every world (Performance preset excepted); say how the ground is kept at the front door (mown, muddy, dusty, snowed-in, trampled)

  • Hilly mapped cities draw their streets with far less work

    Try it

    Sloped streets in mapped cities like Russian Hill now use a third of the triangles and build three to four times faster when a district loads. They follow the real street grade at least as closely as before.

    Looks to try:PhotorealisticWatercolor

    Find it: Front door → Preview map → a hilly US city block, such as Russian Hill, San Francisco

  • Sharper shadows where you look, cleaner tree edges

    Try it

    Cast shadows are crisper and reach further in front of you on the Balanced and Quality tiers. Tree leaves keep clean edges and distant crowns stay full, and trees and grass no longer go see-through while swapping detail as you walk.

    Looks to try:PhotorealisticOil Painting

    Find it: Any world with trees — stand at a forest edge at noon and look along the ground; Graphics settings → balanced or quality

  • The game answers every press

    Try it

    When the world refuses something — an egg that is not ready, an ability still recharging, a full reserve, a companion busy at work — it now says so in one short line and what to do next. Same reason, at most once every two seconds.

    Looks to try:PhotorealisticWatercolor

    Find it: Every Explore world, phones and desktop; guests and signed-in

  • Mapped cities load the nearest streets first

    Try it

    When you move through a real-world city, the blocks closest to you and the ground you stand on load before blocks far away. We also now measure how fast city maps load, so future changes can be checked against it.

    Looks to try:PhotorealisticWatercolor

    Find it: Front door → Preview map → a city block, such as Russian Hill, San Francisco

  • The studio agent builds on Jev's world plans

    Try it

    Ask the studio agent to build from the world plan Jev drafted: it reads the draft, adds what you asked for and approves it. It can also paint graffiti on a saved building and switch your world's memory on or off.

    Looks to try:WatercolorPhotorealistic

    Find it: Studio → open your universe's board → ask the agent to plan or change your world

  • City streets keep doors clear, with deliveries and bins by the shops

    Try it

    In mapped cities, lamps and bins no longer crowd the doors you walk into. Shops and works keep their deliveries and a pair of bins beside a side door, and homes set out bins in a yard corner, always leaving a clear path.

    Looks to try:PhotorealisticWatercolor

    Find it: Front door → a real city, then Explore city (guests and signed-in, phone and desktop)

  • See that the Creator is still working on your world

    Try it

    When you ask the Creator for a bigger change while exploring, the line under its headline now counts the time and says when the last update arrived, so a long build never looks frozen. Tapping Start the plan at once is no longer refused.

    Looks to try:WatercolorPhotorealistic

    Find it: Front door → Explore your world → tap the Creator amulet and ask for a bigger change

  • Townsfolk with things to do in mapped cities

    Try it

    People on a mapped city's pavements now have errands: they sit and chat on benches, queue at stalls, wait at bus stops, lean on railings, tend planters, fix things and call at doors, each finishing one thing before the next.

    Looks to try:PhotorealisticWatercolor

    Find it: Front door → Preview map → a city block; Ways to play → Exploring → Street life turns it off

  • Buildings come alive: ivy, neon circuits and living walls

    Try it

    Building walls now move with the world: ivy sways in the wind in fantasy towns, circuits pulse and glow at night in sci-fi cities, moss breathes and veins throb in horror villages. Rain streaks the walls, snow settles on ledges.

    Looks to try:Oil PaintingAnimePhotorealistic

    Find it: Play, Explore and the front-door preview on Balanced and Quality (guests and signed-in); villages, genre cities and mapped cities

  • A tidier phone HUD

    Try it

    On phones, Jump, Lock, Build and Actions now sit in one four-button pad by your right thumb. Buildings moved into the map with Show the way, and a locked door only explains itself when you walk into it.

    Looks to try:PhotorealisticOil Painting

    Find it: Explore on phones (portrait and landscape), guests and signed-in; the map and its Buildings tab everywhere

  • Your hero shows where they have been

    Try it

    Rain, rivers, snow and fights now leave your hero damp, soaked, snowy, scuffed or torn, in light to heavy levels that fade as clothes dry or you rest at camp, and stay after a reload. Indoors, wind on hair and cloth calms.

    Looks to try:Oil PaintingPhotorealistic

    Find it: Explore and Play (guests and signed-in); painted skies also reach the world's edge in Painting worlds

  • No more blue yards or bridges in mapped cities

    Try it

    In mapped cities, the ground beside buildings, back yards and bridge decks no longer turn sky-blue. They now match the grey asphalt and concrete streets, by day and at night.

    Looks to try:PhotorealisticWatercolor

    Find it: Front door → Preview map → a city block, such as Russian Hill, San Francisco

  • Destinations: the whole globe, tidier build steps

    Try it

    The Destinations globe now opens whole and centred, with the Globe and Flat map switch in the map's corner. The three build steps read as one sequence, and the Build button stays readable and still while it works.

    Looks to try:PhotorealisticWatercolor

    Find it: Front door → Destinations, search a place (guests and signed-in, phone and desktop)

  • City streets look like real asphalt again

    Try it

    Streets in mapped cities no longer look blue. Roads are dark grey asphalt and sidewalks are light concrete, in sun, in shade and at night.

    Looks to try:PhotorealisticWatercolor

    Find it: Front door → Preview map → a city block, such as Russian Hill, San Francisco

  • Realistic wild animals in every world

    Try it

    Deer, foxes, rabbits, wolves, coyotes, boars, bears, mountain goats, songbirds and crows now roam as realistic, animated animals in every genre and look, in place of the old hand-built bodies.

    Looks to try:Photorealistic3D PixarAnime

    Find it: Every world, guests included

  • Anime faces with warmer skin and clean talking mouths

    Try it

    Anime characters no longer look washed out: their skin takes your skin tone (or a warm default) on face and body alike. Talking mouths are small, clean shapes instead of a smear, and open mouths on comic heroes read as a smooth dark mouth.

    Looks to try:AnimeGraphic novel

    Find it: Anime, Graphic novel and comic heroes, companions and named characters (guests and signed-in); the Design your hero screen

  • Explore city opens again

    Try it

    Picking a real city on the front door and tapping Explore city now takes you into it. Before, the preview said your character was taking longer to load and Explore never opened.

    Looks to try:PhotorealisticOil Painting

    Find it: Front door → Destinations or a named city, then Explore city (guests and signed-in, phone and desktop)

  • Every street in a mapped city, stairs included

    Try it

    Mapped cities now have their whole street grid out to the last block, not just the few streets around where you arrive. Stair streets stay in as walkways, and San Francisco hills get their real slopes.

    Looks to try:PhotorealisticWatercolor

    Find it: Front door → Preview map → a city block, such as Russian Hill, San Francisco

  • Clear building names, tidy phone pill

    Try it

    Buildings in mapped cities no longer show stray code letters in their names, and two of the same kind read Townhouse 1 and Townhouse 2. On phones, the Saved in this browser pill no longer covers the Buildings button.

    Looks to try:PhotorealisticOil Painting

    Find it: Mapped and prompt-built city worlds on Explore (guests and signed-in); the map's place list and in-world labels

  • Place search results are easy to tap on phones

    Try it

    On the Destinations tab, "Describe it instead" no longer sits over your place search results on a phone, and the results stay above the keyboard, so every match can be seen and tapped.

    Looks to try:PhotorealisticOil PaintingAnime

    Find it: Front door Destinations tab on phones (guests and signed-in)

  • Faces that move: real blinks, smiles and talking mouths

    Try it

    Heroes and characters now show expressions with their own face: they blink, smile, frown, raise their brows and move their mouth when they talk. The painted-on face that put a thick line above the lips is gone.

    Looks to try:Graphic novelAnime

    Find it: Every human hero, companion and named character in Anime, Graphic novel, comic, painterly, pixel and realistic looks (guests and signed-in); the Design your hero screen

  • Clothes move in the wind and show the weather

    Try it

    Capes, skirts, coat tails and long hair now stream in the wind and trail behind you as you run. Rain and wading soak clothes darker, snow settles on shoulders, and fights leave scuffs and tears that mend when you rest.

    Looks to try:AnimeOil PaintingPhotorealistic

    Find it: Play and Explore in every look (guests and signed-in); your hero, companions and townsfolk

  • Factions that remember you

    Try it

    Every world now has named factions, like the town guard, the merchants or the outlaws. Help them and they warm to you; cross them and they turn cold. Ari's suggestions follow where you stand, and the Journal's Factions page shows each one.

    Looks to try:PhotorealisticOil Painting

    Find it: Every world in Explore and Play (guests and signed-in), with the event director on; Journal → Factions

  • No more falling off the stairs indoors

    Try it

    Inside buildings, the handrails on stairs and landings now actually hold you, and so does the edge of the stair opening upstairs. Running or jumping at the side keeps you on the stair instead of dropping to the floor below.

    Looks to try:PhotorealisticWatercolor

    Find it: Building interiors in Explore and Play (guests and signed-in); any stair, half landing or stair opening

  • Rewinding the story keeps what you caught, found and crafted

    Try it

    Rewind to an earlier event in World memory and only the story's choices after it are undone. Your catches, finds, crafts, quests and battles stay on your Clue board.

    Looks to try:Watercolor3D PixarPhotorealistic

    Find it: World owners with World memory on; free

  • Walk out of buildings through the door

    Try it

    Walking out through a building's door now takes you back outside instead of dropping you into the void. The Enter prompt appears right at the door when you face it, and building names no longer show code fragments.

    Looks to try:PhotorealisticWatercolor

    Find it: Walk into a building, then walk back out through its front door

  • Real hills and overpasses under mapped cities

    Try it

    Mapped US cities can sit on their real ground: streets climb the hills at walkable grades, buildings stand on level pads with plinths on the downhill side, and highway overpasses and ramps rise on piers above the roads they cross.

    Looks to try:PhotorealisticWatercolor

    Find it: Front door → Preview map → a US city block, once real elevation is switched on

  • Faces you can see at dawn and dusk, companions that stay put, and real deer

    Try it

    Heroes and townsfolk no longer turn into dark silhouettes when the sun is low. Your companion keeps its body when it falls behind, with no wire shapes in its place, and wild deer everywhere now have a realistic antlered body.

    Looks to try:Photorealistic3D PixarAnime

    Find it: Every world, guests included

  • Every building's door opens again

    Try it

    Walking up to a second or third building could leave its door stuck on Preparing and then fail. Every door you approach now gets its inside ready, not just the first one.

    Looks to try:PhotorealisticWatercolor

    Find it: Explore and Play in front-door worlds (guests and signed-in); walking up to building doors

  • A village by a river is built where you arrive

    Try it

    Ask for a village, town or genre world with a river and you now arrive in its square with the river close by, instead of on open grass beside a few cottages. Works the same in every style, Oil Painting included.

    Looks to try:Oil PaintingWatercolorPhotorealistic

    Find it: Front door (guests and signed-in); Explore

  • A calmer phone HUD: doors show their own progress

    Try it

    A building being prepared now pulses on its door, not as a bar across the screen. Phones keep one fixed move stick bottom-left (no floating stick), Spar with your companion waits until you walk up, and Buildings leaves the compass.

    Looks to try:AnimeInk Wash

    Find it: Every world on phones, Spar included; door interiors and companion Spar on desktop too

  • Ari's welcome stays out of your thumbs on phones

    Try it

    On a phone, Ari's first hello waits as a small chip above your controls, so you can move right away; tap it to read. His tour card sits above the joystick, Build no longer covers abilities, and the tour skips riding without a companion.

    Looks to try:AnimeInk Wash

    Find it: Every world on phones, guests included; Ari's welcome and tour

  • Heroes wear real boots and shoes, and women pick a haircut

    Try it

    Every hero now wears fitted boots or shoes instead of painted feet: boots tuck under trousers, shoes show under shorts. The stylised men's outfits sit on the body again, and the clothing editor gains a Hair tab for the women.

    Looks to try:Photorealistic3D PixarOil Painting

    Find it: Front door (guests and signed-in); Explore; the Forge clothing editor

  • Your world remembers what you did, and stories can end

    Try it

    Catches, finds, crafts, new companions, quests, battles and leads you followed now add up on a Clue board in your journal. Each run is noted, and worlds can have endings you reach through what you did.

    Looks to try:Watercolor3D PixarPhotorealistic

    Find it: Every world with the guide, guests included; free

  • Drawn characters have faces that talk and feel

    Try it

    In anime, cel, comic, pixel and painted worlds every character now shows a drawn face: nine expressions, a mouth that moves with what they say, blinks and tears. Companions react to their own party chatter.

    Looks to try:AnimeOil PaintingClassic comic book

    Find it: Play and Explore in a drawn look (guests and signed-in); your hero, companions and townsfolk

  • Night comes alive

    Try it

    After dark every town lights up: windows glow in the colour of your world (candle, neon, sodium, white-blue), lamps pool light on the street, fireflies drift over meadows, bats or owls take the sky, and cars switch on their headlights.

    Looks to try:PhotorealisticOil PaintingGraphic novel

    Find it: Any front-door world as its day turns to night (or pick Night from the time of day); Explore

  • Go fishing, keep a journal, and hear your companions talk

    Try it

    Stand at any lake, river or shore and press Fish: cast, strike and reel for nine kinds of fish, some only at night. Catches and new finds fill your journal, and your companions now say their chatter aloud in their own voices.

    Looks to try:Photorealistic3D PixarWatercolor

    Find it: Every world with mapped water and a party, guests included; voices are free

  • Every world gets a town or city that fits

    Try it

    A world that names no settlement now gets one fitting its genre: a city for superheroes, noir and cyberpunk, a town for westerns and fantasy. Say "wilderness" and it stays wild. A city picked after your hero now builds.

    Looks to try:Graphic novelPhotorealisticAnime

    Find it: Front door (guests and signed-in); Explore

  • Ari's world events now follow what you are doing

    Try it

    Ari's surprises now know your companions, camp, crops, weather and hunger: a rival returns after a spar, a merchant visits camp, a storm sends you to shelter, a calm dawn follows a hard night. Switched-off features stay off.

    Looks to try:Photorealistic3D PixarAnime

    Find it: Every world with Ari at camp, guests included

  • Wildheart Frontier: Ari shows you around, crafting and capture actually work

    Try it

    Ari's tour now starts every time and teaches crafting and survival. Befriend the camp Mosskip and Craft puts it to work; stalled jobs refund. Capture says what's missing. Spar is T, so B always builds.

    Looks to try:3D PixarAnimePhotorealistic

    Find it: Wildheart Frontier template, guests included; Spar on T in every world

  • Ari's tour stays out of your thumbs on phones

    Try it

    On a phone, Ari's tour offer and each next stop wait as a small chip under the compass, not a panel over the joystick and buttons. Tap it to read, close it to play. Tips, Last Stand and the save note no longer cover controls.

    Looks to try:AnimeGraphic novel

    Find it: Front door worlds on phones; Ari's tour; Last Stand; guest save note

  • The world remembers what happened

    Try it

    Take up one of Ari's events and the landmarks, springs and machines you find become part of your world's story, and later events build on them. Rewind to any earlier event, or switch it off in world settings.

    Looks to try:Graphic novelPhotorealisticAnime

    Find it: Your own worlds, guests included; World memory in Settings

  • Birds over your world, and ripples where you wade

    Try it

    Worlds made from your words now have flocks of birds circling overhead, not only the starter world. Swim, wade or ride through water and rings spread out around you and trail behind as you move.

    Looks to try:Photorealistic3D PixarAnime

    Find it: Every front-door world, guests included; any lake, pond or river

  • Faster: the front door opens without the jump, and idea chips answer every tap

    Try it

    The picture you see while the world loads now matches the world it turns into, so there is no flat-to-curved jump. Your hero loads alongside the land instead of after it, and every idea chip you tap answers or tells you why it couldn't.

    Looks to try:PhotorealisticAnimeWatercolor

    Find it: Front door (guests and signed-in), desktop and phone

  • Hordes look the part: rats, drones, goblins, zombies, raiders and cultists

    Try it

    Hordes now wear real textured bodies that fit the world: rat swarms, patrol drones, goblins, shambling zombies, raiders and cultists. The wayfinder steps aside while a horde warning is on screen.

    Looks to try:PhotorealisticGraphic novel3D Pixar

    Find it: Any world with hordes; front door words: “hordes of monsters”, “raiders in the dunes”

  • Living biome borders, treelines and deeper hollows

    Try it

    New worlds grow their meadows, forests and tundra with wandering, organic borders instead of neat contour bands; trees thin out and stop with altitude on tall mountains; gullies and hollows read deeper in the light.

    Looks to try:PhotorealisticAnimeWatercolor

    Find it: Every new front-door world (edit an older world and it keeps its old look); mountain and glacier worlds show it most

  • Your hero wears the world's painted look

    Try it

    Pick a gilded or painted Advanced Style and your hero wears it too: gold leaf, ink and paper for the gilded looks, brushwork and dusk blues for the painted ones. You see it on the front door before you enter, and it stays on in the world.

    Looks to try:Oil PaintingWatercolorInk Wash

    Find it: Front door (Advanced Styles under the style picker: Klimt Gilded Romance Oil, Golden, Golden art, Gold elements, Painting, Oil painting); the hero design panel; Explore and Play

  • Ari's tour starts when you arrive

    Try it

    Ari offers his tour as soon as you enter a new world. The stop count matches what your world has, and stops it can't show sit in the Journal with the reason. The Last Stand hint shows only with its button.

    Looks to try:PhotorealisticGraphic novel

    Find it: Front door worlds; Ari's tour; Journal; Ways to play

  • Something's stirring: Ari brings you live events

    Try it

    While you play, the world picks a fitting event for this world (a strange encounter, a discovery, a change of pace) and Ari has it ready when you next talk to him. Let's go takes you straight to it. Rolling out gradually.

    Looks to try:Graphic novelAnimePhotorealistic

    Find it: Any world with Ari at camp, guests included; talk to Ari after his tour

  • A painted sky that moves

    Try it

    Pick the Painting (oil, post-impressionist) advanced style and your world's sky is a living painting: the swirls turn and the dusk band glows over the horizon, on phones too. Reduced motion keeps it a still painting.

    Looks to try:Oil PaintingPhotorealistic

    Find it: Front door and Explore worlds in the Painting or Oil painting advanced style; guests included

  • Design hero works without naming a hero

    Try it

    Tap Design hero and style the person in your preview right away, whatever your idea says. A hero named inside your sentence, like "with a punk girl named Riley", is now recognised, and your design stays with them as you edit.

    Looks to try:AnimePhotorealistic3D Pixar

    Find it: Front door (guests and signed-in); Explore

  • Fixed: no false "character taking longer" while your world loads

    Try it

    Arriving in a world no longer says your character is slow while the world itself is still loading. That notice now shows only when your character is the last thing left; a slow world says so plainly, with Try again.

    Looks to try:Photorealistic3D PixarAnime

    Find it: Arriving in a world from the front door and opening saved worlds (guests and signed-in), on phones and desktop

  • Ari's tour of what's possible

    Try it

    In a new world, Ari's first offer is a tour: ride a mount, hold a Last Stand, step through the rift, build three pieces, then drive a tank or fly the rocket. Skip any stop; the Journal tracks progress.

    Looks to try:AnimePhotorealisticGraphic novel

    Find it: Front door worlds; Ari's welcome (Show me what's possible); Journal; Ways to play

  • New: ride over rocks, reins in hand, and walk up to Mount

    Try it

    You and your mount now step over low boulders and slip around bigger ones instead of getting stuck. Riders hold the reins and sway with the stride. Walk up to your own creature and Mount appears in your controls; tap it again to dismount.

    Looks to try:Photorealistic3D PixarAnime

    Find it: Explore and every world you play (guests and signed-in), on phones and desktop

  • Step inside buildings in any world you make, battle for everyone, and sign up to start a second world

    Try it

    Worlds you build from an idea now have doors: walk up to a saloon or cottage and step inside, even as a guest. Battles are on for everyone. To start a second world, write the idea, create a free account, and it waits for you.

    Looks to try:PhotorealisticAnimePixel Art

    Find it: Front-door worlds built from a prompt (guests and signed-in), Battles everywhere, the guest one-world limit on the front door

  • Fixed: realistic styles show up when you pick a realistic look

    Try it

    Pick Photorealistic and Advanced Styles now opens with the realistic film looks (westerns, noir, superheroes), then photography. Every style appears under at least one look; palette styles like Neon appear under all.

    Looks to try:PhotorealisticGraphic novelWatercolor

    Find it: World lobby Advanced Styles (guests and signed-in)

  • Faster: a new hairstyle, outfit or hat lands without the page stalling

    Try it

    In the Design hero sheet, picking a hairstyle, an outfit or a hat no longer freezes the page for most of a second: the new part is on your hero in about a fifth of a second.

    Looks to try:PhotorealisticAnimePixel Art

    Find it: Front door Design hero sheet (guests and signed-in), phone and desktop

  • Fixed: the front door fits on a phone, and colour taps stay smooth

    Try it

    On a phone the kinds of world sit in a short list inside your idea's card, so Styles and Explore stay clear. Design hero opens on Looks with every category in view, Explore shows Updating, and colour taps no longer stall.

    Looks to try:PhotorealisticAnimePixel Art

    Find it: Front door on phones (guests and signed-in); the Design hero sheet

  • New: a calmer front door on your phone, and hero changes that land as you tap

    Try it

    On a phone the front door is one strip up top and one row under your idea. Design hero lives on your hero, the camera frames the part you edit, and a skin, hair or eye colour shows the moment you tap it.

    Looks to try:PhotorealisticAnimePixel Art

    Find it: Front door (guests and signed-in); the Design hero sheet

  • Towns no longer stutter as villagers walk in

    Try it

    Ari and other characters who walk into view now finish preparing before they appear, so walking through a town no longer freezes when they arrive. Saved worlds and real-city worlds also stop pausing while your character updates.

    Looks to try:PhotorealisticAnimePixel Art

    Find it: Front door worlds; Explore

  • Fixed: your character no longer hides the world while it updates

    Try it

    Once your world is on screen, a character update (a saved character coming back, a new outfit) loads behind the one you play. The loading screen no longer returns and play keeps going. A failed update shows a small retry note.

    Looks to try:PhotorealisticAnimePixel Art

    Find it: Front door worlds; Explore

  • Faster on phones: your character arrives sooner, Pixel Art is sharp

    Try it

    On a phone the default character now downloads 1.7 MB instead of up to 11 MB, so it appears seconds sooner. Pixel Art worlds draw at the phone's full resolution. A character that is still on its way no longer says it could not load.

    Looks to try:Pixel ArtPhotorealisticAnime

    Find it: Front door worlds on phones; Explore

  • A tidier front door and HUD: named buttons, a full-screen globe on phones, and your idea kept

    Try it

    Explore stays on one row on a phone, the phone globe fills the screen, HUD buttons show their names, the guest note is one small pill, and if the guest limit or an unsaved world stops you, Build it again brings your idea back.

    Looks to try:PhotorealisticWatercolor

    Find it: Front door (Worlds and Destinations tabs, phone and desktop); any world's HUD; Settings › Button labels

  • Fixed: town and village ideas are never refused

    Try it

    A western town with a sheriff, a fantasy town or a village now always builds its whole settlement and keeps Explore open. Before, many stopped with "There isn't enough clear ground for every building".

    Looks to try:PhotorealisticGraphic novelAnime

    Find it: Front door worlds; Explore

  • New: build with a gamepad, and hold to keep building

    Try it

    Build mode works on a controller: LT + D-pad right opens it, the D-pad picks wall, floor, ramp or roof, and holding RT keeps placing as you sweep the camera. You can still run and jump while building.

    Looks to try:PhotorealisticWatercolorPixel Art

    Find it: Explore (front door worlds and templates)

  • Every creature walks, and the front door shows a mount at riding size

    Try it

    Every companion, mount, wild and horde creature now walks and runs at the pace it moves (foot slide roughly halved; the five that never walked do), and a rideable creature stands beside your front-door hero at the size you ride it.

    Looks to try:Photorealistic3D PixarAnime

    Find it: Front door preview; Explore companions, mounts, wildlife and hordes

  • Design your hero at the front door: hair, skin, eyes, face, outfit and hat in one panel

    Try it

    Name your hero, then tap Design hero: pick a cut (locs, afro, braids and more), hair colour, skin tone, eyes, face, outfit or hat and watch them change up close. Randomise, Undo and Reset; Done keeps your hero for Explore.

    Looks to try:PhotorealisticAnime3D Pixar

    Find it: Front door (guests and signed-in); Explore

  • Destinations: map and search first, with state lines and city names

    Try it

    Destinations opens on search and the globe; the idea box waits behind "Describe it instead". The globe gains crisp coasts, borders, state lines, rivers and city names as you zoom, runs lighter on phones and no longer lists every genre.

    Looks to try:Graphic novelPhotorealisticAnime

    Find it: Front door Destinations; Explore (real-city worlds)

  • The front door zooms in on your hero while you change how they look; sleeves stay on bent arms

    Try it

    Change your hero's words or the style at the front door and the camera moves in to their face and hair, then eases back when you stop. Sleeves now bend with the elbow when your hero raises their arms, floats or reaches.

    Looks to try:PhotorealisticAnime3D Pixar

    Find it: Front door (guests and signed-in); Explore and Play heroes

  • The world's edge now looks like more of the same world

    Try it

    Past the edge of a front-door world the ground keeps its sand, grass, dunes and hills, with rocks, trees and tufts thinning into the distance, and the night horizon sits in the night sky. No seam, no gap, no grey shelf.

    Looks to try:PhotorealisticOil PaintingAnime

    Find it: Front door worlds; Explore (any look, desktop and phone)

  • Rift worlds open their rift

    Try it

    A world set beside dimensional rifts, eldritch dimensions or the elemental planes now gets its rift near where you arrive, even if your words never say "rift". Ways to play lists it, so you can step through and walk back out.

    Looks to try:AnimePhotorealisticGraphic novel

    Find it: Front door worlds; Explore; Ways to play

  • Towns, villages and cities are full of buildings

    Try it

    A town or village is now a whole settlement: dozens of homes, shops, taverns, a church, a hall, workshops and barns along streets and lanes round a square. Cities fill their blocks too, not four towers round a plaza.

    Looks to try:PhotorealisticGraphic novelAnime

    Find it: Front door worlds; Explore

  • Fixed: city ideas no longer say there isn't enough ground

    Try it

    A neon megacity, a city of podium towers and the other city ideas now always build their city, and Explore stays available. Before, many of them stopped with "There isn't enough clear ground for every building".

    Looks to try:PhotorealisticGraphic novelAnime

    Find it: Front door worlds; Explore

  • A clear message when guest sessions are busy

    Try it

    If too many new guest sessions start from one network, you now see how long to wait and a way to sign up, instead of an error page. Ari's adventure quests no longer show a story link that led nowhere.

    Looks to try:PhotorealisticGraphic novelWatercolor

    Find it: Open youniversal.ai as a guest → any world → Talk to Ari → Start quests

  • Levitation: arms out and down

    Try it

    A hovering hero now floats with arms held out and angled down, shoulders lifted, legs hanging loose with pointed toes and a slow drift, instead of holding both arms above the head.

    Looks to try:Photorealistic3D PixarAnime

    Find it: Every hero who can hover or fly in Explore, including front-door worlds

  • Worlds carry on past their edges

    Try it

    The land no longer stops at a cliff with empty sky behind it. Hills now fade into distant ridges, and coasts open onto sea that runs to the horizon, day or night. You still can't go past the edge.

    Looks to try:PhotorealisticWatercolor3D Pixar

    Find it: Explore worlds made from the front door

  • Smoother walks where wildlife lives

    Try it

    Exploring near owls and other wild creatures no longer drags. Each creature now moves its skeleton once per frame instead of once per body part, and its look is prepared when the world loads instead of the first time it walks into view.

    Looks to try:PhotorealisticWatercolorCel-shading

    Find it: Any front-door world → Explore → walk toward the wildlife

  • New: cities on the front door are laid out like real downtowns

    Try it

    Ask for a city of skyscrapers or a megacity and your world opens on a plaza in a street grid of towers, with blocks, streets and heights taken from twelve real downtowns such as Manhattan, Hong Kong and La Défense.

    Looks to try:PhotorealisticGraphic novelAnime

    Find it: Front door worlds; Explore

  • Ari's story fits your world

    Try it

    The first chapter Ari opens now names your world the way it sounds: a neon city gets a neon name, not a meadow one. The journal says what to do next in words, and its wildlife notes list the creatures that really live there.

    Looks to try:PhotorealisticGraphic novelWatercolor

    Find it: Any front-door world → Talk to Ari → Start quests → Journal

  • Hands match the skin tone

    Try it

    A hero's hands now follow their skin tone, with naturally lighter palms, instead of looking much paler than the face when the arms are raised.

    Looks to try:Photorealistic3D PixarOil Painting

    Find it: Front door heroes and every realistic character in Explore

  • Controls: every power on every controller, and clicks that always do something

    Try it

    Hover, telekinesis, drop and rise/sink now have gamepad buttons (LB, RB, LT+RT, D-pad). Clicking the world or pulling RT always does something: fire, lift or throw, gather, talk, attack or glide.

    Looks to try:3D PixarAnimePhotorealistic

    Find it: Every playable world in Explore, including front-door worlds, on desktop, gamepad and phone

  • Fixed: a real city's new sky now stays after a reload

    Try it

    Make a real city a rainy evening and it stays that way when you come back, as a guest too. Before, it said it could not keep the change and the sky reset.

    Looks to try:PhotorealisticWatercolorGraphic novel

    Find it: Front door → type a city → Advanced → Change the sky and weather

  • Six-room loop: earn the dash, restore the power, ride the shortcut home

    Try it

    A small Metroid-style dungeon: a flooded gallery you can't cross until you earn the air dash, a power-cycle dial behind a sentry, a reward vault behind the power door and a shortcut lift home. Progress stays after a reload.

    Looks to try:Cel-shadingPhotorealistic

    Find it: Six-room loop review room (fixture); worlds' dungeon doors can now be keyed to an earned ability

  • Afros, coils and locs on realistic heroes

    Try it

    Heroes described with an afro, coily hair, locs, box braids, twists or cornrows now wear that hairstyle instead of appearing bald, on realistic, 3D Pixar and chibi characters, on phones and desktops.

    Looks to try:Photorealistic3D PixarWatercolor

    Find it: Front door heroes and every realistic character in Explore

  • Start quests works on every front-door world

    Try it

    Asking Ari to Start quests in a world you built from the front door now opens its first chapter instead of “I couldn’t open this world’s story”. The story only asks for things your world really has.

    Looks to try:WatercolorPhotorealisticGraphic novel

    Find it: Any front-door world → Talk to Ari → Start quests

  • Faces: natural nose and cheeks

    Try it

    Realistic heroes no longer get boxy jaws, puffed-out cheeks or long, flat noses. Heroes given curly or coily hair no longer appear bald, and realistic characters now show light and shadow across the face and clothes instead of looking flat.

    Looks to try:PhotorealisticOil PaintingWatercolor

    Find it: Front door heroes and every realistic character in Explore

  • Guests can change the sky in real cities

    Try it

    Without an account you can now make a real city a rainy evening or a snowy night. If the world is not saved to you, the sky is kept on this device.

    Looks to try:PhotorealisticWatercolorGraphic novel

    Find it: Front door → type a city → Advanced → Change the sky and weather

  • One soft footstep everywhere

    Try it

    Footsteps on real city streets now sound the same soft way as everywhere else, instead of a firmer street step.

    Looks to try:PhotorealisticGraphic novelPixel Art

    Find it: Front door → type a city, then walk

  • Fixed: Pixel Art worlds build in blocks, and the build bar stays out of the way

    Try it

    Build mode in a Pixel Art world now places voxel blocks. Movement keys work right after you tap a build button, enemy packs are named for what they look like, and the build bar, threat cards and mount notices no longer cover other controls.

    Looks to try:Pixel ArtPhotorealisticWatercolor

    Find it: Front door worlds; press B (or tap Build) in Play

  • Fixed: a cyberpunk neon city now gets city blocks

    Try it

    Pick the neon city idea for a cyberpunk world, or ask for a cyberpunk neon city or megacity, and your world now has a street of tall megablocks around a square. Before, these worlds opened on empty land.

    Looks to try:Graphic novelPhotorealisticAnime

    Find it: Front door worlds; Explore

  • Tanks that look the part

    Try it

    Tanks now have bevelled, painted armour with panel seams, rivets, worn edges and a turret number, rubber-tyred road wheels, and tracks that wrap round the wheels as each wheel rides over the ground.

    Looks to try:PhotorealisticGraphic novel3D Pixar

    Find it: Front door → ask for a world with a tank → board it with Drive vehicle

  • Fixed: Talk to Ari on phones, and the hotel lobby door in Times Square

    Try it

    Fixed: on phones, Talk to Ari no longer hides under the quest journal. The Times Square story's hotel lobby now waits on open pavement at a door you can reach, not inside the building next door.

    Looks to try:PhotorealisticGraphic novelWatercolor

    Find it: Front door → Times Square → ask the guide to Start quests

  • Fixed: a horse ridden into a wall no longer gets stuck there

    Try it

    Ride your horse up against a building or fence and it now turns away or slides along it, instead of freezing in place until you dismount.

    Looks to try:PhotorealisticOil PaintingGraphic novel

    Find it: Front door worlds; Mount your companion in Play

  • Fixed: board your tank from any side, even on hills

    Try it

    Walk up to the front, either side or the back of your tank and Drive appears, on flat ground and on hills alike. A world with a tank now shows its Drive a tank card in Ways to play.

    Looks to try:PhotorealisticGraphic novelCel-shading

    Find it: Explore, Ways to play

  • A story in Times Square

    Try it

    Times Square has a story: three short missions with Rosa, June and Theo that end at doors you can walk into, and a choice in the first that changes the last. Ask for “a rainy evening” and the sky stays that way.

    Looks to try:PhotorealisticGraphic novelWatercolor

    Find it: Front door → Times Square → ask the guide to Start quests; Edit world for the sky

  • Fixed: your keys fly the rocket straight away

    Try it

    Fixed: after Launch your keys fly the rocket straight away, and Land hands them back to you; a clicked or tapped button no longer keeps the keyboard.

    Looks to try:PhotorealisticCel-shading3D Pixar

    Find it: A launch pad in any world; front door words: “a launch pad”

  • Fixed: phone power keys and Talk to Ari stay clear

    Try it

    Fixed: on phones the Land, Fly and Lift keys wrap above the row instead of spilling over the joystick, Talk to Ari moves up so Jump stays tappable, and Ways to play no longer lists shooter aim as coming soon.

    Looks to try:Graphic novelPhotorealistic3D Pixar

    Find it: Any world with powers on a phone; Ways to play

  • Fixed: a horse you ride now gallops over hills instead of stalling

    Try it

    A ridden horse climbs the same slopes you can walk up and slides along a ledge instead of getting stuck, so it carries you faster than you run.

    Looks to try:PhotorealisticOil PaintingGraphic novel

    Find it: Front door words; Mount your companion in Play

  • Fixed: your horse rides faster than you run

    Try it

    Fixed: a mount you ride now always outpaces you on foot, and holding sprint gallops. After you press Mount the keys steer at once, and the phone graphics hint fades after a few seconds and stays clear of the stick.

    Looks to try:PhotorealisticOil PaintingGraphic novel

    Find it: Creatures → Mounts in Play

  • Pixel Art previews always appear

    Try it

    Pixel Art and cel-shaded worlds no longer stall on the front-door preview on desktop: the round preview edge is drawn once, so the world shows up every time.

    Looks to try:Pixel ArtCel-shadingPapercraft

    Find it: Front door, any Pixel Art world

  • Fixed: a mount you saved while carrying gear now stays under you

    Try it

    Reloading a world while riding with a weapon, armour or a cape keeps you in the saddle instead of stopping the world, and a mount that cannot get ready in time lets you step off and play on.

    Looks to try:PhotorealisticOil PaintingWatercolor

    Find it: Ride a horse or any mount in your world

  • Your front-door hero arrives in the world

    Try it

    Fixed: the hero shown in the front-door preview now walks into your world, face and all, even when you did not describe a player. Before, worlds that named no player opened as the default explorer.

    Looks to try:AnimePhotorealistic3D Pixar

    Find it: Front door → Explore

  • Change how your world plays by asking

    Try it

    In your own world, guests too, ask "turn on hordes", "add a tank", "no powers" or "turn off the tether" and it is saved with the world. Your Ways to play switches now follow your world to any device.

    Looks to try:PhotorealisticGraphic novel3D Pixar

    Find it: Creator amulet or Ari in your world; Ways to play

  • Movement labs: earn an air dash in first person or side view

    Try it

    Two small test rooms for Metroid-style play: a jump, an air dash you earn by taking the Dash Module, a sentry and a flooded trench only the dash crosses. One plays in first person, the other in a fixed side view.

    Looks to try:Cel-shadingPhotorealistic

    Find it: Movement lab rooms (review fixtures); the earned dash rule is available to any world's parkour settings

  • Lock on, dash and use abilities 1–4 in Explore

    Try it

    In Explore you can lock on to a wild creature (Tab, R3 or the Lock button) and the camera keeps it in view, dash along the ground, and fire abilities from a 1–4 bar on keyboard or phone. Hits on the world now shake the camera so they land.

    Looks to try:Cel-shadingPhotorealistic3D Pixar

    Find it: Explore, any world with creatures

  • Ways to play are live, and your launch pad keeps its name

    Try it

    Powers switches, wildlife refills and Last Stand are now live in Ways to play. A launch pad you name stays in your world under that name.

    Looks to try:PhotorealisticCel-shading3D Pixar

    Find it: Ways to play; front door words: “a launch pad”, “fight off the waves”

  • Ask for a horse to ride

    Try it

    Fixed: asking for "a horse to ride", "a rideable horse", "a dragon mount" or "riding a unicorn" now brings that creature as your free companion, listed under Mounts and ready to ride.

    Looks to try:PhotorealisticOil PaintingGraphic novel

    Find it: Front door words; Mounts in Play

  • A kind of game for every world

    Try it

    Each world now plays as a kind of game, picked from its genre or your words: explorer, action-adventure, brawler, cozy hangout, tycoon and collector, with shooter, parkour obby, tactics and survival horror in early form.

    Looks to try:Cel-shadingGraphic novelPhotorealistic

    Find it: Front door words, e.g. “a brawler”, “an obby”, “survival horror”

  • Action-game controls

    Try it

    Every world uses one familiar action layout: Space jumps, F or left click attacks, and in a Spar G is heavy, E blocks and Tab locks on. Settings → Controls shows every key, pad button and touch control.

    Looks to try:PhotorealisticOil PaintingCel-shading

    Find it: Any world; Settings → Controls

  • Fixed: phone joystick back under your thumb

    Try it

    On phones the joystick sits back in the bottom control band, level with the thumb keys, and the quest pill no longer hides under it.

    Looks to try:3D PixarWatercolorPhotorealistic

    Find it: Any world on a phone

  • Busy city streets

    Try it

    Real cities now have people on the pavements: they stroll to shops, wait for the lights at crossings, let you cross first and glance at you as you pass. Distant traffic hums between the buildings.

    Looks to try:PhotorealisticGraphic novel3D Pixar

    Find it: Front door → type a city

  • Real animal bodies for wildlife and hordes

    Try it

    Frogs, turtles, snakes, spiders, owls, horses, cats and dogs in the wild, and the packs that hunt you, now wear real textured animal bodies at every distance instead of the sculpted stand-ins.

    Looks to try:3D PixarAnimePhotorealistic

    Find it: Any world with wildlife or hordes

  • Fixed: a way down from hovering, and a stick that works from anywhere

    Try it

    Fixed: the Hover key stays Land until you touch down (a second tap never lifts you again), Space always means rise in the air, and clicked keys give the keyboard back. On phones the move stick appears under your thumb anywhere on the left.

    Looks to try:Graphic novelPhotorealistic3D Pixar

    Find it: Any world with powers: Hover (U), Fly (Y), Lift (X); Ways to play › Movement

  • Fixed: real-world streets no longer print made-up shop names on storefronts

    Try it

    Shop signs in real-world cities are now plain sign boards with a trade colour, never a name or a word.

    Looks to try:PhotorealisticWatercolorOil Painting

    Find it: Front door → type a real city

  • Walk, run and sprint

    Try it

    Heroes, companions, villagers and creatures now really run and sprint instead of speed-walking. Running is the default; tap Shift to walk, hold or double-tap Shift (L3 on a controller) to sprint.

    Looks to try:PhotorealisticOil Painting3D Pixar

    Find it: Any world

  • Command your companion

    Try it

    Tell your companion to attack, hold, come or go, in a Spar ring and in the open world. A visible chain tether shows who is bound to you.

    Looks to try:PhotorealisticInk WashCel-shading

    Find it: Any world with a companion

  • Drive a tank

    Try it

    A drivable tank with a turret you aim and shells that arc to the target.

    Looks to try:PhotorealisticGraphic novel3D Pixar

    Find it: Explore

  • Reshape land around what you built

    Try it

    Terrain edits made with the Creator amulet now carve around your buildings instead of refusing, and the Creator asks whether to avoid, reshape or move things.

    Looks to try:PhotorealisticWatercolorPapercraft

    Find it: Creator amulet in your world

  • Pass sheet hero cards and a text-first Creator

    Try it

    The pass sheet shows hero cards, the Studio button opens the world you are in, and the Creator starts with a text box and a mic toggle.

    Looks to try:3D PixarWatercolorCel-shading

    Find it: HUD pass gem; Creator amulet

  • Style cues for every picture

    Try it

    Every picture you make now describes its look in words, so pictures match the style you chose more closely.

    Looks to try:Oil PaintingWatercolorInk Wash

    Find it: Any picture, in Studio or in your world

  • Faces that stay the same person

    Try it

    Every way of making a character now gives it a face, and a Forge preview keeps the same face when the finished character arrives.

    Looks to try:Photorealistic3D PixarCel-shading

    Find it: Front door; the Forge

  • Ari stays on. Ways to play lists every switch.

    Try it

    Ari’s intro is now a short showcase that starts inside a building. Ari then stays by camp and offers something new each time you talk, and a Ways to play page lists every switch, all on for new worlds.

    Looks to try:WatercolorOil PaintingPhotorealistic

    Find it: Talk to Ari; HUD menu → Ways to play

  • Hero powers

    Try it

    New worlds start with hero powers on: hover above the ground, fly under your own power and lift things with telekinesis. Say “no powers” to keep your hero on foot.

    Looks to try:Cel-shading3D PixarWatercolor

    Find it: Any new world; Ways to play

  • Step through a rift

    Try it

    Ask for a rift and your world gets a doorway into an otherworld, with glitching visuals, red hard-light or astral moods, and storms of paper, debris or data rain.

    Looks to try:PhotorealisticCel-shadingGraphic novel

    Find it: Front door words: “a rift in reality”, “an astral plane”

  • The wildlife you asked for

    Try it

    The wild species your world plans now really appear, in the herd and pack sizes you described, and adventures can set goals around them.

    Looks to try:PhotorealisticWatercolor3D Pixar

    Find it: Any new front-door world

  • A loyal companion, for guests too

    Try it

    Ask for “a loyal companion” or “a pet” and you get one that fits your world, a dog by default, and guests can use every companion command.

    Looks to try:PhotorealisticGraphic novel3D Pixar

    Find it: Front door, as a guest

  • Real street furniture in mapped cities

    Try it

    Mapped cities now place the fire hydrants, subway entrances, shelters, bike racks, fountains, planters and outdoor café seating that the map records.

    Looks to try:PhotorealisticGraphic novelWatercolor

    Find it: Front door → type a real city

  • City towers in glass

    Try it

    In mapped cities, towers get real glass curtain walls, older buildings weather by age and material, and shops get roller doors, fire escapes and awnings that suit their trade.

    Looks to try:PhotorealisticGraphic novelOil Painting

    Find it: Front door → type a real city

  • Lamps and bollards on bare streets

    Try it

    Streets in mapped cities that the map leaves bare now get lamps, bins and bollards along the pavement, kept clear of doors and trees.

    Looks to try:PhotorealisticWatercolorOil Painting

    Find it: Front door → type a real city

  • Rockets to new planets

    Try it

    Ask for a launch pad, spaceport or rocket and one is built to suit your world. Board it, answer “Where do you want to go?” with a chip or your own words, and land on a new planet.

    Looks to try:Photorealistic3D PixarCel-shading

    Find it: Front door words: “a launch pad”, “a spaceport”

  • Brutalist buildings

    Try it

    Ask for brutalist or raw concrete architecture and get concrete ministries, slab housing blocks with balconies, records halls and terraced monument plazas.

    Looks to try:PhotorealisticGraphic novelInk Wash

    Find it: Front door words: “brutalist”, “concrete ministry”

  • Bridges and catwalks you can walk on

    Try it

    Ask for footbridges, rope bridges, catwalks, scaffolding or raised decks and they are built so you can walk across them.

    Looks to try:3D PixarPhotorealisticWatercolor

    Find it: Front door words

  • Destinations on a 3D Earth

    Try it

    Pick where to go on a turning 3D Earth with country outlines, landmark pins and pins for your own worlds. The flat map is still there if you prefer it.

    Looks to try:PhotorealisticWatercolorOil Painting

    Find it: Studio → Destinations

  • Hordes and Last Stand waves

    Try it

    Ask for hordes and packs of foes roam the land, or ask to fight off waves for Last Stand events.

    Looks to try:PhotorealisticOil PaintingCel-shading

    Find it: Front door words: “hordes of monsters”, “fight off the waves”

  • A Spar ring that hugs the hill

    Try it

    The Spar ring now follows the ground on slopes instead of cutting into the hill, and battle bars sit just below the top of the screen.

    Looks to try:PhotorealisticWatercolor3D Pixar

    Find it: In a new world, walk up to a wild creature and take its Spar offer

  • Adventures that remember

    Try it

    The adventure director has its own caption on the HUD, the characters it names really arrive, your choices carry into later chapters, and quests can send you to talk to someone or climb to a lookout.

    Looks to try:Oil PaintingPhotorealisticGraphic novel

    Find it: The guide → Start quests

  • Creature companions keep pace

    Try it

    A creature you captured now strolls at your pace when close and speeds up to catch you when it falls behind. A world added to a universe greets you only once.

    Looks to try:Watercolor3D PixarPhotorealistic

    Find it: Any world with a companion

  • Lighter on phones

    Try it

    New worlds do less work on phones: distant trees sway more cheaply, and weather and effects follow your Effects and Motion settings.

    Looks to try:PhotorealisticWatercolorOil Painting

    Find it: Any world on a phone

  • Pictures that keep your choices

    Try it

    Pictures you make keep the universe cover you chose, place pictures are wide panoramas again, and when Sparks run out you are told why.

    Looks to try:Oil PaintingWatercolorPhotorealistic

    Find it: Studio → your universe

  • Fixed: tank view, shots and touch controls

    Try it

    The tank gunner view now looks out past the turret instead of into the hull, shots show a muzzle flash and tracers, and on phones the tank controls sit clear of the joystick.

    Looks to try:PhotorealisticGraphic novelCel-shading

    Find it: Explore

  • Fixed: anime faces keep their shape

    Try it

    Anime heroes keep a clean anime cheek line; realistic face shapes no longer push their cheeks and jaw out.

    Looks to try:AnimeCel-shadingWatercolor

    Find it: Any anime hero

  • An adventure director

    Try it

    A director now steers your adventure at each choice point, picking from the story the world already holds. You can also ask for the adventure to be rewritten.

    Looks to try:PhotorealisticGraphic novelOil Painting

    Find it: The guide in any world → Start quests

  • Wild creatures everywhere

    Try it

    Front-door worlds now fill with wildlife that fits the land you described, with encounters to fight or capture.

    Looks to try:Photorealistic3D PixarWatercolor

    Find it: Any new front-door world

  • Hero experience from battles

    Try it

    Spar fights feel better (your hero turns to face the foe, banners hold) and winning earns your hero experience.

    Looks to try:Graphic novelPhotorealisticCel-shading

    Find it: In a new world, walk up to a wild creature and take its Spar offer

  • Every mount fits its rider

    Try it

    Every mount, on the ground or in the air, is now riding size, with the saddle at your hero’s hip.

    Looks to try:PhotorealisticOil PaintingWatercolor

    Find it: Ride any mount

  • A fresh face on every preview hero

    Try it

    If you don’t describe a face, the front-door hero gets one of many seeded faces each visit, and keeps it in Explore and the Forge.

    Looks to try:3D PixarPhotorealisticWatercolor

    Find it: Front door

  • Adventure mode

    Try it

    A guide greets you in every world and asks: Start quests, or Chart your own course. Quests are written for the world you made.

    Looks to try:Ink WashOil PaintingPhotorealistic

    Find it: Enter any world

  • Adventures written for your world

    Try it

    Each world gets its own written adventure that moves on by itself as you finish steps, including published worlds.

    Looks to try:Graphic novelOil PaintingPhotorealistic

    Find it: The guide → Start quests

  • Combat on by default

    Try it

    New front-door worlds start with combat, capture and wild creature refills switched on, so you can Spar right away.

    Looks to try:3D PixarCel-shadingPhotorealistic

    Find it: Any new front-door world

  • See the fight

    Try it

    Spar battles now play out in the world, with a fight presentation around you and your opponent.

    Looks to try:PhotorealisticOil PaintingGraphic novel

    Find it: In a new world, walk up to a wild creature and take its Spar offer

  • Battles that count

    Try it

    Battles are recorded and checked on the server, so wins are real and you keep a battle history.

    Looks to try:PhotorealisticInk WashCel-shading

    Find it: In a new world, walk up to a wild creature and take its Spar offer

  • Battle rewards and group fights

    Try it

    Battles can start from encounters, pay out rewards, pit groups against each other, and come in difficulty levels.

    Looks to try:Graphic novelPhotorealisticOil Painting

    Find it: In a new world, walk up to a wild creature and take its Spar offer

  • Walk up to a door and it opens

    Try it

    Buildings prepare their interiors quietly as you approach, so you can walk straight in.

    Looks to try:PhotorealisticWatercolorOil Painting

    Find it: Walk to any building door

  • Your party follows you

    Try it

    Characters you make in the Forge can join your party, follow you around and chat now and then with lines that fit the place.

    Looks to try:3D PixarWatercolorCel-shading

    Find it: The Forge → Join my party

  • Thirty-two realistic faces

    Try it

    Realistic heroes now get one of thirty-two faces, picked per character or chosen in the Forge.

    Looks to try:PhotorealisticOil Painting3D Pixar

    Find it: The Forge

  • Flying mounts

    Try it

    Flying mounts glide, bank into turns and pitch along their path, with compact flight keys and a floating touch stick.

    Looks to try:Watercolor3D PixarPhotorealistic

    Find it: Ride a flying mount

  • Music that follows the action

    Try it

    World music now follows your world’s genre and shifts to dramatic variations when the action picks up.

    Looks to try:Oil PaintingPhotorealisticGraphic novel

    Find it: Any world with sound on

  • Rename your world

    Try it

    You can rename a world, and new worlds get short, readable names.

    Looks to try:PhotorealisticWatercolor3D Pixar

    Find it: Studio → your world

  • Terrain tab for mapped cities

    Try it

    Mapped cities get a Terrain tab for ground, water, trees, season and time of day, and the Build tab now works there too.

    Looks to try:PhotorealisticGraphic novelWatercolor

    Find it: Studio → your city world

  • Forge in the background

    Try it

    A Forge character keeps generating while you play on, and a small toast tells you when it is ready.

    Looks to try:3D PixarOil PaintingCel-shading

    Find it: The Forge

  • Adventures for front-door worlds

    Try it

    Worlds you made on the front door now get their own written adventure too, not only ready-made worlds.

    Looks to try:Oil PaintingPhotorealisticGraphic novel

    Find it: The guide → Start quests

  • Your party walks in formation

    Try it

    Characters in your party now walk in ranks behind you, facing the way they walk instead of side-stepping, and a party member greets each newcomer.

    Looks to try:3D PixarWatercolorCel-shading

    Find it: The Forge → Join my party

  • New world themes

    Try it

    Horror, superhero and mystery worlds now have their own music themes.

    Looks to try:Ink WashOil PaintingGraphic novel

    Find it: Any world with sound on

  • An open first view

    Try it

    Your hero now arrives clear of trees, with an open view, and the camera keeps a clear line to the hero on desktop and phone.

    Looks to try:PhotorealisticOil PaintingWatercolor

    Find it: Front door → Explore

  • Fixed: looks and heroes on the front door

    Try it

    Tapping a suggested look such as “drawn as a graphic novel” no longer brings up the “not supported” message, and a hero you name, like “played as a smuggler”, now stands in the preview.

    Looks to try:Graphic novelCel-shadingPhotorealistic

    Find it: Front door

  • Fixed: the same hero after a few taps

    Try it

    The hero you described stays in the front-door preview; tapping a few suggestions no longer swaps it back to the default explorer.

    Looks to try:PhotorealisticInk WashWatercolor

    Find it: Front door

  • Interiors in any building

    Try it

    In mapped cities any building you can reach is a door, and its rooms fit what the building really is: a shop, a home, a church.

    Looks to try:PhotorealisticGraphic novelInk Wash

    Find it: Walk into a building in a city world

  • Stand inside the room

    Try it

    Entering a building now puts you inside the room at human scale, instead of a dollhouse view.

    Looks to try:PhotorealisticOil Painting3D Pixar

    Find it: Enter any building

  • Clean comic ink

    Try it

    Comic and graphic novel looks keep thin, crisp ink lines, on phones as well as desktop.

    Looks to try:Classic comic bookGraphic novel

    Find it: Front door → “drawn as a comic”

  • Save this world

    Try it

    Guests get a “Save this world” button on the front door, the genre question is asked only once, and the composer stays put.

    Looks to try:Watercolor3D PixarInk Wash

    Find it: Front door

  • Menus in your world’s theme

    Try it

    HUD menus, settings and key prompts take on the look of your world by default.

    Looks to try:Oil Painting3D PixarGraphic novel

    Find it: Any world’s HUD

  • Universe overview

    Try it

    Your universe page opens on one overview: the world, what is running now, and the one next thing to do.

    Looks to try:Photorealistic3D PixarCel-shading

    Find it: Studio → a universe

  • Zoom around your hero

    Try it

    Zoom the camera in and out, always anchored on your hero.

    Looks to try:PhotorealisticWatercolorOil Painting

    Find it: Scroll or pinch in any world

  • “What kind of world?” first

    Try it

    The front door asks what kind of world you want first, and keeps every later suggestion in that kind.

    Looks to try:Oil PaintingPhotorealisticGraphic novel

    Find it: Front door

  • Guests keep their world

    Try it

    A guest’s world is saved on our side and comes back when you return.

    Looks to try:Watercolor3D PixarPapercraft

    Find it: Front door, as a guest

  • Towns build in place

    Try it

    Ask for a town in your running world and it builds where you are; a full city plan asks you first.

    Looks to try:WatercolorPhotorealisticOil Painting

    Find it: Creator amulet

  • Cities dressed by what buildings are

    Try it

    Buildings in mapped cities look like what they really are: shops, churches, offices, homes.

    Looks to try:PhotorealisticWatercolorOil Painting

    Find it: Front door → type a real city

  • Pictures of everything your world makes

    Try it

    Characters, places and items made in your world get in-game pictures, quests get screenshots, and your universe gets key art.

    Looks to try:Oil PaintingInk WashPhotorealistic

    Find it: Studio → your universe

  • Building interiors

    Try it

    Buildings have rooms you can walk into, styled to match the world outside.

    Looks to try:PhotorealisticWatercolor3D Pixar

    Find it: Walk into a building

  • The Creator amulet

    Try it

    Ari gives you the Creator amulet: tap it to change your world, and watch helper wisps fly off to do the work.

    Looks to try:Watercolor3D PixarPapercraft

    Find it: Meet Ari in your first world

  • First-person view

    Try it

    Switch between first and third person with V, a HUD button, or by saying “through my eyes”.

    Looks to try:PhotorealisticInk WashOil Painting

    Find it: Any world; Settings for field of view

  • Ride your creatures

    Try it

    Creatures big enough to carry you can be ridden, sitting on their real body.

    Looks to try:Photorealistic3D PixarWatercolor

    Find it: Walk up to a large creature

  • Costumes

    Try it

    Forty accessories plus outfits and palettes for each genre, so heroes dress for their world.

    Looks to try:Oil Painting3D PixarPhotorealistic

    Find it: Front door words; the Forge

  • Shields, weapons and armour

    Try it

    Heroes can carry held items and shields and wear armour, when you ask for them.

    Looks to try:PhotorealisticOil PaintingGraphic novel

    Find it: Front door words; the Forge

  • Styles reach the scenery

    Try it

    Anime, Papercraft, Pixel Art and Watercolor now style the whole landscape, and Comic Book looks cleaner.

    Looks to try:AnimePapercraftWatercolor

    Find it: Front door → pick a look

  • World soundtracks

    Try it

    Every world gets a soundtrack that fits its genre and look, plays on through scene changes, and rises with your quests.

    Looks to try:PhotorealisticOil Painting3D Pixar

    Find it: Any world with sound on

  • Building quests

    Try it

    Quests can send you to buildings in your world, and interiors stay true to the world’s story.

    Looks to try:Oil PaintingWatercolorPhotorealistic

    Find it: Your world’s quest journal

  • Talk to your world

    Try it

    Edit your world by voice with a microphone at the bottom of the screen while it keeps running. Dictation is free; spoken replies come with premium.

    Looks to try:Photorealistic3D PixarWatercolor

    Find it: The mic in any world you own

  • Quick graphics and style controls

    Try it

    Change graphics quality and the world’s look straight from the HUD while you play.

    Looks to try:PhotorealisticPixel ArtCel-shading

    Find it: HUD → Auto, Quality, Fast, Style

  • Meet Ari, your guide

    Try it

    Your first world introduces Ari, who walks over and offers a guided tour of the Forge and the menus.

    Looks to try:3D PixarWatercolorCel-shading

    Find it: Enter your first world; “Meet your guide” to replay

  • Ari’s first quest

    Try it

    Ari offers a first quest that teaches gathering and crafting with materials that suit your world.

    Looks to try:3D PixarWatercolorPhotorealistic

    Find it: Talk to Ari

  • Add to the world on screen

    Try it

    A front-door suggestion now adds to the world you already see instead of starting over, and your companion is revealed and follows you into Explore.

    Looks to try:WatercolorPhotorealistic3D Pixar

    Find it: Front door suggestions

  • Graffiti, dungeons and destinations

    Try it

    Wall art on buildings, dungeons to explore, real-world destinations, mini games and universe themes.

    Looks to try:Graphic novelPhotorealisticPixel Art

    Find it: Front door words; the Forge

  • In-world shop and sound

    Try it

    Sign up, buy passes and Sparks without leaving your world, plus world sound effects and graphics settings in Explore.

    Looks to try:WatercolorOil Painting3D Pixar

    Find it: HUD pass gem; Settings

  • Faces, hair and adornments

    Try it

    Heroes get real faces, skin tones, hairstyles, eye and hair colours, piercings, tattoos and freckles, plus more creature kinds.

    Looks to try:PhotorealisticOil Painting3D Pixar

    Find it: Describe your hero on the front door

  • A real wardrobe

    Try it

    Heroes wear real fitted clothing, not painted-on colours.

    Looks to try:PhotorealisticWatercolor3D Pixar

    Find it: Describe an outfit on the front door

  • Play as your characters

    Try it

    Take control of the characters saved in your universe’s Canon.

    Looks to try:3D PixarOil PaintingWatercolor

    Find it: Inventory → Avatar

  • Smoke and steam that stay

    Try it

    Chimney smoke and steam plumes stay in your world through live edits and when you reopen it.

    Looks to try:Oil PaintingPhotorealisticGraphic novel

    Find it: Any world with chimneys or vents

  • Name your hero

    Try it

    Every hero gets a default name you can change from the HUD.

    Looks to try:3D PixarWatercolorCel-shading

    Find it: Inventory → Avatar → Edit name

  • Be the hero you describe

    Try it

    The player you describe on the front door stands in the preview and is the one you play in Explore.

    Looks to try:PhotorealisticOil PaintingInk Wash

    Find it: Front door → “played as a…”

  • Village shopfronts

    Try it

    Village shops and taverns get proper shopfronts.

    Looks to try:WatercolorOil Painting3D Pixar

    Find it: Front door → ask for a village

  • Voiced movies

    Try it

    Movies are made sound-first, with characters speaking their lines, captions, a vertical cut, and playback on the movie page.

    Looks to try:Oil PaintingWatercolorPhotorealistic

    Find it: Studio → make a movie

  • Pick up a movie where you left off

    Try it

    Say “continue the movie” and Studio carries on the same movie across turns.

    Looks to try:PhotorealisticCel-shadingOil Painting

    Find it: Studio

  • Your hero in the preview

    Try it

    Your hero stands in the live world preview on the front door, beside the composer.

    Looks to try:PhotorealisticInk WashWatercolor

    Find it: Front door

  • Guided suggestions

    Try it

    Front-door suggestions walk you from setting to style to character, with an Explore button to step in.

    Looks to try:3D PixarWatercolorPhotorealistic

    Find it: Front door

  • Villages on real streets

    Try it

    Describe a village and it is laid out along streets, checked for how it looks.

    Looks to try:WatercolorOil PaintingPhotorealistic

    Find it: Front door → ask for a village

  • Ask for a building

    Try it

    Ask for a building in your world and it is built at the same quality as city buildings.

    Looks to try:PhotorealisticOil PaintingInk Wash

    Find it: Front door or Explore

  • Forge creatures from a recipe

    Try it

    Describe a creature and the Forge builds it, styled to your world’s image style.

    Looks to try:3D PixarWatercolorCel-shading

    Find it: The Forge

  • Smooth on iPhone

    Try it

    iPhones hold 60 fps, or a sharp 30 when warm or on Low Power Mode, automatically.

    Looks to try:PhotorealisticWatercolorOil Painting

    Find it: Any world on iPhone

  • Thumb and controller play

    Try it

    A phone action wheel, gamepad support in Explore, and settings inside the game.

    Looks to try:Photorealistic3D PixarCel-shading

    Find it: Any world

  • Spark packs

    Try it

    Buy extra Sparks that never expire, in the Forge pass sheet.

    Looks to try:Oil Painting3D PixarWatercolor

    Find it: The Forge → pass sheet

  • Daily Omen

    Try it

    Once a day the Wildheart adventure has a small event, like a storm or a raid, with a Sunstone reward.

    Looks to try:PhotorealisticOil PaintingGraphic novel

    Find it: Wildheart

  • The Forge

    Try it

    Create characters, creatures and items inside your world at the Forge altar, with a pass sheet for more.

    Looks to try:Oil Painting3D PixarPhotorealistic

    Find it: HUD → Forge

  • Change your world live

    Try it

    Describe a change and the running world reshapes around you, without leaving it.

    Looks to try:WatercolorPhotorealistic3D Pixar

    Find it: Edit world, inside your world

  • Rivers and bridges in real cities

    Try it

    Mapped cities show their real rivers and lakes, with quay walls and street-level bridges.

    Looks to try:PhotorealisticWatercolorOil Painting

    Find it: Front door → type a city on a river

  • Instant cities

    Try it

    Type a real place on the front door and a playable city built from the map appears in front of you.

    Looks to try:PhotorealisticGraphic novelPixel Art

    Find it: Front door → type a city

  • Play the world you made

    Try it

    Step from the front door straight into your new world as its hero, anywhere on Earth.

    Looks to try:PhotorealisticWatercolorInk Wash

    Find it: Front door → Explore

  • Buildings that fit the genre

    Try it

    Ask for a gothic, desert or steampunk world and the buildings follow the genre, with matching suggestions.

    Looks to try:Oil PaintingInk WashGraphic novel

    Find it: Front door words